Post your thoughts on the secrets contained in pass_brickyard, pass_district, and pass_timbertown. I have started poking around in Brickyard. It seems pretty simple to a point. To begin with, you might spy this suspicious looking door in both spawn rooms. It has light bleed beneath it, and a chrome trim texture. In Hammer, we see this is in fact a func_door_rotating without an accompanying blocklight brush (hence the lightbleed) that opens when either team scores a goal. Behind this door, there is a small storage room with a teleporter on the floor in the middle. This teleporter is covered by a trigger_teleport and will enable when either team scores a goal and the door concealing it is opened. This teleport points to the same location for either red or blu. It is a larger room with the centerpiece being a television on a table. If you look closely, you'll notice nine stain overlays on the floor. At first glance, it's unclear as to what must be done to earn the Merasmus' TV achievement. But in Hammer, of course it is made clear. Each stain is covered by a trigger_multiple. Each has no outputs or inputs, so I'm still confused on how it works, but I'm sure it means you must have nine different players standing at each position for the TV to "tune". That's where I stop. Two things: The trigger_multiple's have no I/O. How are they able to trigger anything? The name of each trigger is gibberish. I'm thinking there might be some kind of anagram message hidden here, but I'm not sure. Would love to hear your thoughts and findings.