PassTime ARG

Discussion in 'Team Fortress 2 Talk' started by sevin, Jul 8, 2016.

  1. sevin

    aa sevin

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    Post your thoughts on the secrets contained in pass_brickyard, pass_district, and pass_timbertown.

    I have started poking around in Brickyard. It seems pretty simple to a point.

    To begin with, you might spy this suspicious looking door in both spawn rooms.

    [​IMG]

    It has light bleed beneath it, and a chrome trim texture.

    In Hammer, we see this is in fact a func_door_rotating without an accompanying blocklight brush (hence the lightbleed) that opens when either team scores a goal.

    [​IMG]

    Behind this door, there is a small storage room with a teleporter on the floor in the middle. This teleporter is covered by a trigger_teleport and will enable when either team scores a goal and the door concealing it is opened.

    [​IMG]

    This teleport points to the same location for either red or blu. It is a larger room with the centerpiece being a television on a table.

    [​IMG]

    If you look closely, you'll notice nine stain overlays on the floor. At first glance, it's unclear as to what must be done to earn the Merasmus' TV achievement. But in Hammer, of course it is made clear.

    [​IMG]

    Each stain is covered by a trigger_multiple. Each has no outputs or inputs, so I'm still confused on how it works, but I'm sure it means you must have nine different players standing at each position for the TV to "tune". That's where I stop.

    Two things:
    1. The trigger_multiple's have no I/O. How are they able to trigger anything?
    2. The name of each trigger is gibberish. I'm thinking there might be some kind of anagram message hidden here, but I'm not sure.
    Would love to hear your thoughts and findings.
     
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  2. MaccyF

    aa MaccyF Notoriously Unreliable

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    my guess would be that somewhere there's an entity reading the states of those triggers, as opposed to them actually triggering anything themselves
     
  3. Prolyfic

    Prolyfic L5: Dapper Member

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    That's how the 2nd achievement should works ?
     
  4. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    This is how to tune the television once you're in the room:

     
  5. Mikroscopic

    aa Mikroscopic

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    The door doesn't seem to always open when a team scores a point. I'd like to test it more if I could actually get in a game.
     
  6. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I was just about to edit above, but here ya go.

    Thanks to @Gabe Noodle from Volvo for all his hard work surrounding the achievement.
     
  7. sevin

    aa sevin

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    I think I mentioned how it worked in the OP. Didn't realize there was a secret goal, that's cool.
     
  8. Mikroscopic

    aa Mikroscopic

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    Holy shit, so you need to:
    • Coordinate with someone on the opposite side of the map
    • Score in a secret goal
    • Get specific classes from specific teams to stand in specific spots
    • Actually get into a match
    This is getting quite complex.
     
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  9. sevin

    aa sevin

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    To correct my previous post, simply scoring goals will not cause the doors to open. There is actually a separate, secret goal you need to find first. To do this, you must begin by locating the banjo on the red side of the map.

    [​IMG]

    Contrary to KubeKing's findings, all you need to do is stand inside a trigger brush in this area for the secret goal to open. I guess the "restricted area" sign is supposed to cue us in that you should stand here for something to happen, but I really don't think anyone would figure this out without luck or Hammer. Kinda silly, really.

    [​IMG]

    Once someone is standing there, on the opposite side of the map in the same spot, this wall (actually a func_brush cutout) will disappear, revealing the secret goal.

    [​IMG]

    [​IMG]

    Either team can score in this goal, and this is what causes the doors to open.
     
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