particle systems.

Discussion in 'Mapping Questions & Discussion' started by Jakkarra, Mar 22, 2010.

  1. Jakkarra

    Jakkarra L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    36
    I cannot for the life of me figure out how to create a particle system...

    I need to create one that will use Psy's collision particles, which i have downloaded (Though if someone could give me a run-down of exactly the place i should put this, in case i did something wrong, that would be appreciated)

    If anyone can help, i would be most grateful.

    Thank You ~Jakkarra.
     
  2. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    Well, assuming you are using the info_particle_system, the first thing you need to do is find out what the particle effect names are. There's a thread on here with that, and I'm sure somebody will link you to it shortly. Secondly, I know this sounds obvious but one of my most common problems is forgetting to set the particle_system to start on.
     
    • Thanks Thanks x 1
  3. Jakkarra

    Jakkarra L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    36
    Well then...

    How foolish of me, i attempted to use Psy's addon, but it seems that i did not install it correctly (The instructions are rather cryptic) and it works with the non-Collisioned items.

    Also: How do i determine the RANGE of the particle system? it does not appear to have any option to change it...
     
  4. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    I'm not sure what you mean by range. Do you mean the size of the particle system, or how far away it renders?
     
  5. Jakkarra

    Jakkarra L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    36
    Yes, sorry...

    I'm not really the best at explaining things to people. Basically, i want to know if it's possible to extend how far the effect of the particle system reaches, the current "range" of my Info_particle_system is a little pathetic.

    I know i'm doing something retardedly wrong, and it's likely an incredibly easy fix, but i'm not very experienced with these sorts of entities.

    Thanks
     
  6. Mick-a-nator

    aa Mick-a-nator

    Messages:
    640
    Positive Ratings:
    314
    if you mean how far it emits from the entity, then it is fixed, depending on the particle system. I believe the particles you are talking about have a "range" of 1024 units. a common thing is to place a skip brush around the particles to show you where they will go (skip is ignored when you compile)
     
    • Thanks Thanks x 2
    Last edited: Mar 23, 2010
  7. Jakkarra

    Jakkarra L4: Comfortable Member

    Messages:
    167
    Positive Ratings:
    36
    So i assume that i will have to place multiple entities then.
     
  8. Mick-a-nator

    aa Mick-a-nator

    Messages:
    640
    Positive Ratings:
    314
    Probably. Particles are like models, they cannot be scaled in Hammer.
    Just play around until you get an understanding of them and the effect you wanted.
     
  9. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    It is possible to "scale" particles in certain limited and pre-defined ways in hammer, via "Control Points" or CPs. Basically you place another entity (like an info_target) and tell the particle system "Use that for CP #1" (Or 2, 3, 4, 5, etc.)

    Then, inside the particle editor, you can set things like "Scale how far particles travel based on how far this CP is from you."

    For example, in ctf_2fort_revamp, I have a rain/sprinkler effect that stops when it hits the surface of the water, because at the surface of the water I placed another entity, and linked that entity as "Control Point 1". In the particle editor, rain drops are set to stop moving when they cross a horizontal plane defined by CP#1.
     
    • Thanks Thanks x 2