it dosnt.
heres the compile log:
** Executing...
** Command: "D:\dddddddd\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\dddddddd\steamapps\common\Team Fortress 2\tf" "D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: D:\dddddddd\steamapps\common\Team Fortress 2\tf\materials
Loading D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1.vmf
Patching WVT material: maps/koth_fakealert_a1/nature/blendgroundtograss009_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (283592 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS009 uses unknown detail object type tf_forest_grass!
..9...10
Compacting texture/material tables...
Reduced 962 texinfos to 670
Reduced 53 texdatas to 47 (1320 bytes to 1037)
Writing D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1.bsp
Wrote ZIP buffer, estimated size 2712, actual size 2096
3 seconds elapsed
** Executing...
** Command: "D:\dddddddd\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\dddddddd\steamapps\common\Team Fortress 2\tf" -fast "D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1"
Valve Software - vvis.exe (Oct 14 2017)
fastvis = true
8 threads
reading d:\dddddddd\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\my maps\koth_fakealert_a1.bsp
reading d:\dddddddd\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\my maps\koth_fakealert_a1.prt
903 portalclusters
2744 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 10225 visible clusters (1.55%)
Total clusters visible: 660792
Average clusters visible: 731
Building PAS...
Average clusters audible: 773
visdatasize:199255 compressed from 216720
writing d:\dddddddd\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\my maps\koth_fakealert_a1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\dddddddd\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\dddddddd\steamapps\common\Team Fortress 2\tf" -noextra "D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\dddddddd\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\my maps\koth_fakealert_a1.bsp
Setting up ray-trace acceleration structure... Done (0.31 seconds)
3613 faces
2345159 square feet [337703008.00 square inches]
20 Displacements
49543 Square Feet [7134296.50 Square Inches]
3613 patches before subdivision
48257 patches after subdivision
sun extent from map=0.173648
53 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 2849319, max 485
transfer lists: 21.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(120452, 111050, 109979)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(15667, 12725, 12596)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2233, 1586, 1582)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(321, 197, 203)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(48, 25, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(7, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 90/1024 4320/49152 ( 8.8%)
brushes 741/8192 8892/98304 ( 9.0%)
brushsides 5034/65536 40272/524288 ( 7.7%)
planes 2544/65536 50880/1310720 ( 3.9%)
vertexes 5159/65536 61908/786432 ( 7.9%)
nodes 2565/65536 82080/2097152 ( 3.9%)
texinfos 670/12288 48240/884736 ( 5.5%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 20/0 3520/0 ( 0.0%)
disp_verts 1620/0 32400/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 119112/0 119112/0 ( 0.0%)
faces 3613/65536 202328/3670016 ( 5.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2241/65536 125496/3670016 ( 3.4%)
leaves 2656/65536 84992/2097152 ( 4.1%)
leaffaces 4405/65536 8810/131072 ( 6.7%)
leafbrushes 1966/65536 3932/131072 ( 3.0%)
areas 7/256 56/2048 ( 2.7%)
surfedges 25373/512000 101492/2048000 ( 5.0%)
edges 14370/256000 57480/1024000 ( 5.6%)
LDR worldlights 53/8192 4664/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 199/32768 1990/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3165/65536 6330/131072 ( 4.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 55/512 19360/180224 (10.7%)
LDR lightdata [variable] 1617292/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 199255/16777216 ( 1.2%)
entdata [variable] 107054/393216 (27.2%)
LDR ambient table 2656/65536 10624/262144 ( 4.1%)
HDR ambient table 2656/65536 10624/262144 ( 4.1%)
LDR leaf ambient 11274/65536 315672/1835008 (17.2%)
HDR leaf ambient 2656/65536 74368/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12956 ( 0.0%)
pakfile [variable] 2096/0 ( 0.0%)
physics [variable] 283592/4194304 ( 6.8%)
physics terrain [variable] 2714/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 9229
Writing d:\dddddddd\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\my maps\koth_fakealert_a1.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\dddddddd\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\My Maps\koth_fakealert_a1.bsp" "D:\dddddddd\steamapps\common\Team Fortress 2\tf\maps\koth_fakealert_a1.bsp"