Parenting path_tracks via logic_measure_movement

I Darkstar X

L3: Member
Oct 19, 2017
115
10
So I'm trying to make a boss that hovers above players while it shoots at them, but I didn't want it to teleport around since that would be really jarring, so I came up with the idea that I could use path_tracks and the infameous LMM to accomplish a smooth movement over players' heads.

However, I have encountered an issue while testing. For whatever reason, the LMM moves the path_track above the info_target to the info_target, making the boss kamikaze into players, which is not what I want. I've tried using additional info_targets, parenting those new info targets with additional LMMs, but to no avail.

I have included the vmf in the hopes someone will be able to assist me in this endeavor.
 

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