- Oct 8, 2011
- 22
- 1
Hi,
I need a way to make a laser beam follow a player. One way I thought was parenting a info_target (for the laser) to a func_tracktrain, and have the last path_track set to parent the player. The laser should then follow the player along the ground. This is emulating a func_tank (doesn't exist in TF2).
If anyone knows how to do this (parenting path_track is broken apparently) a better way or using a tracktrain please let me know.
Thanks
I need a way to make a laser beam follow a player. One way I thought was parenting a info_target (for the laser) to a func_tracktrain, and have the last path_track set to parent the player. The laser should then follow the player along the ground. This is emulating a func_tank (doesn't exist in TF2).
If anyone knows how to do this (parenting path_track is broken apparently) a better way or using a tracktrain please let me know.
Thanks