KotH panzerstadt ab3

frontline themed tank filled koth map

  1. Cappucci

    Cappucci L2: Junior Member

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    panzerstadt - frontline themed tank filled koth map

    See that building in the center? it used to have a roof, but all changed to the small german village of Packungstadt once the tanks arrived, and they are here to stay. Welcome to Panzerstadt.
     
  2. Cappucci

    Cappucci L2: Junior Member

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  3. Cappucci

    Cappucci L2: Junior Member

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    i listened to your feedback, so here are some small changes before i move into alpha

    -lowered all explosives sounds
    -removed explosive barrels near spawn, unnecessary
    -lowered explosive range
    -added a new plataform, dont know if they'll be useful
    -applied a few more textures
    -small detail changes

    thats it

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  4. Cappucci

    Cappucci L2: Junior Member

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  5. Cappucci

    Cappucci L2: Junior Member

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  6. Cappucci

    Cappucci L2: Junior Member

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    huge damn changes this time.

    -with help from some of you guys, i managed to open up the map and break the awful sightline that has been terrorising me since the start.
    -Removed barrels in the hallways and the barrel on the point.
    -Walls dont explode anymore.
    -explosives dont instakill, mines do 100dp and barrels do 200dp

    I hope this time the map is enjoyable.

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  7. Cappucci

    Cappucci L2: Junior Member

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    ab means like when it's still alpha but you are starting to detail some areas, right? Good, because that's where i'm heading!

    changes include:

    -spawn areas were too cramped, i completely changed the spawnrooms and opened a nice court for players to look around!

    -I recieved a lot of feedback saying there was no highground next to the point, so I elevated the middle building so players cannot crouch jump to retreat.

    -lotsa detailing

    detailing is fun!

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  8. Cappucci

    Cappucci L2: Junior Member

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    This one is a biggie

    -First, it is pretty clear that I have changed the skybox and enviroment lighting, this is purely my decision as I find the foggy sawmill enviroment too lifeless and boring.

    -Now only one crate drops at the beggining of a round as I changed many of the pickups around the map, mostly removing the many unnecessary ones.

    -The roof is now locked again, it made soldiers and demos too powerful.

    -Added some more details to the skybox and a little gimmic at the end.

    -More minor detailing

    -A few internal lighting tweaks

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  9. Cappucci

    Cappucci L2: Junior Member

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  10. Cappucci

    Cappucci L2: Junior Member

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    a smaller yet important update

    -changed the access route to the south courtyard, it used to be just a straight open line with sightlines blocked by props. Now it is a small house, the basic structure is really not that changed

    -fix an issue where bloom scale would not go down, now it's functional again.

    -removed the railings on the mid building, they were blocking shots and unnecessary in general.

    -elevated part of the big houses near mid to match the mid house.

    -changed positioning of spawn points

    -some more clipping

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