24hrs - The 72hr Jam map made in 24 hours In keeping with my tradition, my entry for this year's 72hr Jam was scrapped and I started again with a fraction of the time left. Certainly an improvement over last year's 6 hour CTF atrocity I'm quite proud of this for the angled geometry, which is something I don't normally do, and the fact that I actually managed to make a competent CTF layout. It's not mind-blowingly unique but I think it's pretty cute
Thanks! And yes it is, I had to make my entry early as I'm away during the jam. Wish I had a bit more time to polish it but oh well
I have renamed it "Pancake" because I suck with names and idk, maybe the displacements look like pancake dough Some minor detailing, improved lighting in the flagroom Fixed incorrect prop skins Extended deathpit kill trigger so that there aren't any gaps Added more health/ammo Some hint optimization Added danger signs, arrow signs and fences at mid Added cubemaps Altered spawn for better flow Changed spawndoors to windowed ones Fixed base exit shutters sticking up through the floor of the balconies Read the rest of this update entry...
Extended deathpit trigger outwards to prevent people from getting around it plus more detailing Read the rest of this update entry...
Fixed rogue kill trigger... playtest demo has been lost to the site void so that's the only change Read the rest of this update entry...