Palm Beach

Discussion in 'Map Factory' started by zpqrei, Jul 12, 2010.

  1. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Palm Beach (PLR)
    (plr_palm_beach_a3)

    Palm Beach is a new Payload Race map set in a (once) peaceful Mediterranean sea-side town. Both RED and BLU have just found out that the other team has a missile aimed at them. In order to prevent each other from shooting, each team sent nine negotiators to quell the problem. With bombs. Naturally.

    Gametype: Single-Stage Payload Race
    Players: 2-24 (32 max)
    Author: Tom "zpqrei" Pritchard
    Thanks:
    • Tom "Pengiun" Anon
    • Frazer "Midget31394" Grant
    E-mail: Here
    Version: Alpha 3
    Download: Link
     
    Last edited: Jul 14, 2010
  2. Tekku

    aa Tekku

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    Why......Why........ is everyone making a beach or desert map D: I've had enough of the hotness in real life, but noo someone needed to make a hot map it tf2 too.
     
  3. Tinker

    aa Tinker

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    insert fast paced surf music and heavies in ducky tubes here
     
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  4. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    So because valve are...are we doing comical set-up scenes too?
     
  5. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    inb4seventhemes
     
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  6. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    [​IMG]

    Impromptu Feedback

    Generally I think it played pretty well. The overwhelming things I've noticed are need for more cover at the crossover, and more health littered around the map. The higher side route could maybe need more emphasis on it.
     
    Last edited: Jul 12, 2010
  7. Mr.Late

    Mr.Late L7: Fancy Member

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    Yeah, map was designed pretty well. I like the theme. Sniper sightlines are pretty overkill, so it needs more cover.

    Enjoyable map!
     
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  8. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    a1 test feedback

    I felt like this could be a one way door, because otherwise it's a bit easy to attack spawn.
    [​IMG]
    Speak for themselves
    [​IMG]
    [​IMG]

    I also think you should open it up a bit (as in less buildings as barriers to the scenery) so we can see more beach :D
     
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  9. luxatile

    aa luxatile deer

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    I couldn't actually find anything to tell you that you need to improve. Good stuff, I had fun.

    EDIT: I just saw that it's single-stage. I thought it was a final stage of 3, because it doesn't seem as big as Hightower. If that is the case, the track should be longer and there should be more side areas. Maybe another rollback area. Seemed to finish awfully quick most of the time.
     
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    Last edited: Jul 12, 2010
  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Hightower's track isn't that much longer, it's just more stalemate-y. The playable area is nearly twice that of Hightower, too, which plays really bad on 32 man servers (I'm aiming for a pub audience).

    I will keep it in mind, though.
     
  11. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    It could be a little longer, imo.

    [​IMG]

    Extend those areas further apart, maybe make it curve a bit or something. That area could also use some more height variation imo.
     
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  12. Tyker

    Tyker L5: Dapper Member

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    All that I found in the impromptu was that it was a bit too bright. I think that mostly comes from all the reflectivity walls and the bright sand though.
     
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  13. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Shame I missed the test. D=
    It's looking really awesome, it's sexy! :3
    I had a run through, everything looks pretty neat, the only issue I see is sight lines. :)
    [​IMG]
    [​IMG]
     
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  14. Lancey

    aa Lancey Currently On: ?????

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    Because winter theme is overused.
     
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  15. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    May I make a suggestion?

    [​IMG]
     
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  16. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    [​IMG]

    Palm Beach (PLR)
    (plr_palm_beach_a2)

    Set in a (once) peaceful Mediterranean sea-side town, this area has been hiding a conspicuous rocket facility for some time now! Your goal is to blow it up, but are you alone in your goal?.

    Gametype: Single-Stage Payload Race
    Players: 2-24 (32 max)
    Author: Tom "zpqrei" Pritchard
    Thanks:
    • Tom "Pengiun" Anon
    • Frazer "Midget31394" Grant
    E-mail: Here
    Version: Alpha 2
    Download: Link

    Changelog:

    12th July 2010: Alpha 2.

    • Addressed sightline issue at crossover.
    • Made track slightly longer.
    • Added basic (no cinematics) explosion. (Issue known - Only works for red)
    • Minor detailing.
    • Added height at crossover.
    • Un-clipped some roofs at the crossover.
    • Rearranged health/ammo.
     
  17. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    crashes the server, broski.
     
  18. Exist

    Exist L6: Sharp Member

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    Textures

    IMO, the texture on the house dosen't feel right. The environment would look better with brighter textures (you could use that one, just make it brighter in PS). Other then that, I like it.

    PS, what are the environment entities settings?
     
  19. God of Rock

    God of Rock L2: Junior Member

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    That looks so good. Cant wait to play on finished version.
     
  20. Prestige

    aa Prestige im not gay anymore

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    there was some long sightlines and it sort of felt too open.
    also, a few times they got a sentry by our spawn up that staircase.

    Right now, it was sort of boring layout-wise. In hightower, there was a nice choke around that corner going up the ramp because it was really close to the enemies spawn. in this map, the cart just stays in the middle of the map rather than crossing the whole thing and it was really easy to push the cart the whole time (i.e. not too many chokes).