Pakrat error

Discussion in 'Mapping Questions & Discussion' started by ☣ DzoT ☣, Mar 25, 2017.

  1. ☣ DzoT ☣

    ☣ DzoT ☣ L1: Registered

    Messages:
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    Hello

    First of all, sorry for my bad english x)

    I i've got a problem with Pakrat. I can't add custom textures for my map.
    Here is Pakrat console:
    Pakrat v0.95 - by Rof (rof@mellish.org.uk)
    Reading C:\Users\User\Desktop\Map Programms\pakrat-095\carnage_beta.bsp
    Ident: 1347633750
    Version: 20
    Lump 0: 5599764, 243634, 0, 0 Entities 243634 bytes
    Lump 1: 1036, 157440, 0, 0 Planes 7872
    Lump 2: 1462124, 2048, 0, 0 TexData 64
    Lump 3: 1082776, 169140, 0, 0 Vertexes 14095
    Lump 4: 5581080, 18684, 0, 0 Visibility 18684 bytes
    Lump 5: 1251916, 135328, 0, 0 Nodes 4229
    Lump 6: 1387244, 74880, 0, 0 TexInfo 1040
    Lump 7: 1613184, 468272, 1, 0 Faces 8362
    Lump 8: 3130488, 2450592, 1, 0 Lighting 2450592 bytes
    Lump 9: 5852112, 12, 2, 0 Occlusion 12 bytes
    Lump 10: 158476, 146176, 1, 0 Leafs 2610
    Lump 11: 2081456, 16724, 0, 0 -16724
    Lump 12: 2951216, 163012, 0, 0 Edges 40753
    Lump 13: 2674828, 276388, 0, 0 SurfEdges 69097
    Lump 14: 3114228, 16224, 0, 0 Models 338
    Lump 15: 5843400, 8712, 0, 0 Worldlights 101
    Lump 16: 2649188, 18020, 0, 0 LeafFaces 9010
    Lump 17: 2667208, 7620, 0, 0 LeafBrushes 3810
    Lump 18: 2476068, 29256, 0, 0 Brushes 2438
    Lump 19: 2505324, 143864, 0, 0 BrushSides 17983
    Lump 20: 3130452, 24, 0, 0 Areas 3
    Lump 21: 3130476, 12, 0, 0 AreaPortals 1
    Lump 26: 1464172, 3696, 0, 0 DispInfo 21
    Lump 27: 2098180, 377888, 0, 0 OriginalFaces 6748
    Lump 29: 5874564, 1371604, 0, 0 PhysCollide 1371604 bytes
    Lump 30: 7246168, 3084, 0, 0 VertNormals 257
    Lump 31: 7249252, 80806, 0, 0 VertNormalIndicies 40403
    Lump 33: 1467868, 38180, 0, 0 DispVerts 38180 bytes
    Lump 34: 1512192, 53701, 0, 0 DispLightmapSamplePositions 53701 bytes
    Lump 35: 7339196, 13298, 0, 0 GameLump 13298 bytes
    Lump 37: 1582620, 6430, 0, 0 Primatives 643
    Lump 39: 1589052, 24132, 0, 0 PrimIndicies 12066
    Lump 40: 7352496, 54, 0, 0 PakFile 54 bytes
    Lump 43: 5852128, 1658, 0, 0 TexDataStringData 1658 bytes
    Lump 44: 5853788, 256, 0, 0 TexDataStringTable 64
    Lump 45: 5854044, 20064, 0, 0 Overlays 57
    Lump 46: 7330060, 9136, 0, 0 LeafMinDistToWater 9136 bytes
    Lump 47: 1565896, 16724, 0, 0 FaceMacroTextureInfo 16724 bytes
    Lump 48: 1506048, 6144, 0, 0 DispTris 6144 bytes
    Lump 51: 936600, 18272, 0, 0 -18272
    Lump 52: 918328, 18272, 0, 0 -18272
    Lump 55: 954872, 127904, 1, 0 LeaflightLDR 127904 bytes
    Lump 56: 304652, 613676, 1, 0 LeaflightHDR 613676 bytes
    Lump 59: 5852124, 4, 0, 0 -4
    Lump 60: 5874108, 456, 0, 0 -456
    MapRev: 147
    ----------------

    Pak file at offset 7352496, length 54 bytes
    Pak lump entries: 0
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    Positive Ratings:
    832
    Pakrat can cause your BSP to become corrupt. use VIDE or CompilePal instead. Search for tutorials for both of them.
     
  3. ☣ DzoT ☣

    ☣ DzoT ☣ L1: Registered

    Messages:
    13
    Positive Ratings:
    0
    Thanks, already found solution c:
     
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