KotH PainStation

Discussion in 'Map Factory' started by Hateburn, May 19, 2011.

  1. Hateburn

    Hateburn L1: Registered

    Messages:
    28
    Positive Ratings:
    4
    Another new map. Wooh.
     
    Last edited: May 20, 2011
  2. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    396
    The layout looks pretty cool, I like how it allows for many routes around combat, but there are still a good but of sightlines that you're probably going to want to clean up.
     
    • Thanks Thanks x 1
  3. tWayfarer

    tWayfarer L1: Registered

    Messages:
    22
    Positive Ratings:
    8
    Seconding this, judging from the screenshots. I'll a play when I get home, but it looks like snipers will be a little op on either side of the point.
    Loving the name, btw :thumbup:
     
    • Thanks Thanks x 1
  4. Hateburn

    Hateburn L1: Registered

    Messages:
    28
    Positive Ratings:
    4
    Updated enough to the point where I think it's worth bumping.
     
  5. tWayfarer

    tWayfarer L1: Registered

    Messages:
    22
    Positive Ratings:
    8
    Seems like a nice, simple map. I'd suggest clipping the wooden ramps in the windows, so player don't catch on it, and the courtyard areas feel a little open, but it may be different with a full server playing on it.
    Good start man!
     
    • Thanks Thanks x 1
  6. Hateburn

    Hateburn L1: Registered

    Messages:
    28
    Positive Ratings:
    4
    Took me about 2 hours to figure out what you were talking about with the ramps. I misread that and thought you said add wooden ramps so players could get into the windows. I think that'd be horribly unrealistic and add a billion little ramps. I get it now. Thanks, I'll fix those up immediately.