1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

Packing Your Map

Discussion in 'Mapping Questions & Discussion' started by ChuckSpurgeon, Mar 25, 2016.

  1. ChuckSpurgeon

    ChuckSpurgeon L2: Junior Member

    Messages:
    52
    Positive Ratings:
    8
    Well, I believe I have an Alpha-1, single-stage, 2cp map I'd like to share, get tested, and have some feedback. This would be my very first map I've ever shown anyone.

    In order to submit for a game-day test, I know I need to have it packed--do I use one of the several suggested programs from the forums, or, since I'm not using any custom content (at the moment), do I just upload the map.bsp file in my existing folder without having to use some sort of program?

    Thanks for the help--I love reading and learning from you all!
     
  2. Werewolf

    aa Werewolf Probably not a real Werewolf

    Messages:
    793
    Positive Ratings:
    236
    If there is no custom content to pack, then no you don't need to pack anything in. But test it on another PC just in case you do get missing textures or errors.
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  3. ChuckSpurgeon

    ChuckSpurgeon L2: Junior Member

    Messages:
    52
    Positive Ratings:
    8
    Thanks, Werewolf!
     
  4. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    Actually, use sv_pure 2 on your local server. It does the same thing without you having to either search for another computer or mess around with TF2's file structure.
     
    • Thanks Thanks x 2
    • Useful Useful x 2
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    • Useful Useful x 1
  6. henke37

    aa henke37

    Messages:
    1,954
    Positive Ratings:
    465
    Technically, there will always be packed content. The cubemaps count as packed content. vbsp generates duplicates of the materials with the correct cubemap textures replaced in and the cubemap textures themself are also packed files.
     
  7. ChuckSpurgeon

    ChuckSpurgeon L2: Junior Member

    Messages:
    52
    Positive Ratings:
    8
    So, I should use a map-packing program because my cubemaps that are definitely in my map won't work when you download my map on your computer? Would one of you mind taking a look at my first map, submitted yesterday, and see if the cubemaps are working? I'd do it on another computer, but I don't have another. : /

    http://tf2maps.net/downloads/cp_industrious.1408/
     
  8. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    Cubemaps are fine, they don't need to be packed.

    There seems to be confusion here about packing and repacking. Packing means you have custom content (such as models or materials or sounds) that do not ship with the stock TF2 that you pack into the BSP so we don't get giant ERROR models and checkerboard textures. Repacking means you take your map and compress it down to a much smaller file size, after you've packed your custom content and build your cubemaps in-game. The two are separate from each other and differ completely in purpose.
     
    • Thanks Thanks x 1
  9. ChuckSpurgeon

    ChuckSpurgeon L2: Junior Member

    Messages:
    52
    Positive Ratings:
    8
    Thank you, Velocity! There's so much to learn and keep straight as I learn to map, on top of not being terribly computer savvy.

    I really appreciate the patience and help so many of you experienced mappers offer in this community. I enjoy learning this stuff, without aspiring to be a famous, elite mapper--this is a new hobby for me. TF2 Maps is helping to make my new hobby enjoyable!
     
    • Like Like x 2
  10. henke37

    aa henke37

    Messages:
    1,954
    Positive Ratings:
    465
    You do need to pack cubemaps. But it's automatically done by vbsp (the materials) and the game (the textures) during the normal build process. No need for any special tool.