So I made a map that requires there to be 5 flag captures per round. (tf_flag_caps_per_round "5") Servers automatically default to 3. I used to use a point_servercommand in the map to make this change but valve recently turned that entity off by default. So is it possible to pack a map.cfg into the BSP? Is there another way of changing flag cap limit that I'm not aware of? It seems like bad form having to use either of those routes, but as far as I know there's no other way to change the default.