- Jul 31, 2009
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In some future beta I want to move the VMT stuff from being hardcoded to being in a conf file. It doesn't make my job any easier, but it means anyone can eyeball it to see if it supports a given new VMT directive. (Information like "The value for $env_cubemap is a texture path unless it says 'envmap'")
While I hope I've caught all the important stuff, there's always something that slips the net. (Like how decals have $modelmaterial in addition to $basetexture, etc.)
The debug log is chock-full of hopefully-not-too-cryptic information if you want to search for the name of a texture, model, etc.
While I hope I've caught all the important stuff, there's always something that slips the net. (Like how decals have $modelmaterial in addition to $basetexture, etc.)
AFAIK yes, that was me looking for files with the wrong extension in the wrong folder place at the wrong timeMy main question is: Have you fixed my ice bug where it was picking up my ice textures as cubemap ones?
The debug log is chock-full of hopefully-not-too-cryptic information if you want to search for the name of a texture, model, etc.
I'll try to work this into B3. I suspect it will be a sporadic issue moving forward where there are things I wouldn't expect to work that the game ignores. (Like having a material that specifies itself as a fallback material.)since it works ingame to leave out the whitespace
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