Owl

Discussion in 'Map Factory' started by Owlruler, Oct 31, 2009.

  1. Owlruler

    Owlruler L12: Fabulous Member

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    ----------------
    Owl (Arena)
    Alpha 2 (Gameplay testing)
    ----------------

    -CREATED BY-----
    Aidan 'Owlruler' Currah
    ----------------

    -CONTENT BY-----
    Nineaxis - paint overlays
    The Swamp team - models
    Psy - Rain particles with collisions
    ----------------

    -THANKS TO------
    Zpqrei
    DaBeatzProject
    ----------------

    I'm looking for feedback on gameplay at the moment and pickup placement. Ignore the fact that it is detailed! The only reason for this is that I get easily bored and I found that detailing as I go along keeps me working on on a map for longer.
     
    Last edited: Oct 31, 2009
  2. littleedge

    aa littleedge L1111: Clipping Guru

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    Looks like shit.

    No, I kid. I doubt I have to jump around in it? You've expressed your inability to fail at playerclips before, so...
     
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  3. Micnax

    aa Micnax I maek map

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    It looks okay, but I found some missing textures, and it may be those paint spots.

    Also, liked the little rocket at the end :3
     
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  4. Owlruler

    Owlruler L12: Fabulous Member

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    missing textures?!
    WHERE!
     
  5. Micnax

    aa Micnax I maek map

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    All on BLU's side:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  6. YM

    aa YM LVL100 YM

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    Ahem.

    [​IMG]

    Identical to the one i made for slate??
     
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  7. Void

    aa Void Local Man Unable To Map, Sources Say

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    Goldrush and Hydro do similar things as well. :rolleyes:
     
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  8. Tinker

    aa Tinker

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    That's not weird, lots of maps have roads going to doors. It's probably a coincidence, not evil intent :p
     
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  9. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    It's funny how those things are always noticed quickly, and how they get pointed out by whoever it concerns.

    Owl, I played this with you yesterday, I just felt really flat, needed more than building ledges that you can jump to and from. And the CP Building need some holes in the roof, Soldiers were jumping up on there, fighting, then getting stuck up there due to fall damage restricting them.

    Also, because it was so flat, it was very open, and I'd imagine a Sniper could have a lot of leverage there, not be overpowered, but just a lot of versatility.
     
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  10. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Okay i'd have to have a look around in your map however i do like your lighting.
    However i'd listen to what other people say if i were you: Check for errors and pakrat any custom materials etc if you haven't already.