Overtime & A/D cp ...

Discussion in 'Mapping Questions & Discussion' started by Loc_n_lol, May 15, 2011.

  1. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Anyone else have this problem where if a control point (not final) is captured during overtime, sometimes, the game awards the win to red anyway ? Any workarounds ? I thought I had gotten rid of it but it just happened again...

    My entity setup is pretty straightforward,
    team_round_timer : onFinished -> trigger game_round_win RoundWin @ 0.00s
    trigger_capture_area : onCapTeam2 -> AddTime to team_round_timer @ 0.00s and do various other things (adjust spawn timers, enable/disable spawn points, open doors...)

    I suppose that what happens is the team_round_timer triggers round win just before time is added by the capture area, which would prevent it. But delaying the round win would have no effect as it would fire anyway...
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    I seem to only have this problem on TF2M servers, I think, and I don't know how to fix it.

    Edit: Yeah, doesn't happen in local games and it doesn't happen where I usually play TF2 for non-testing. I blame TF2M.
     
    Last edited by a moderator: May 15, 2011
  3. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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  4. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Update : No, I haven't been able to find a fix (I had an idea but it doesn't actually work). I've been able to reproduce the bug on cp_dustbowl though... I capped all points as a blu scout during overtime and it awarded the win to red on stage 3 cap 1...

    Note : in all cases, this is inconsistent, there's not one control point that is particularly prone to this bug or something, it just happens sometimes and other times it does not.

    Hasn't anyone encountered this bug on mountainlab/manor during regular play ? Seems like a prime candidate, with its extremely long cap times on A and B...
     
    Last edited: May 16, 2011
  5. honeymustard

    honeymustard L9: Fashionable Member

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    I'm pretty sure this is a bug in the game itself. It happened in a 6v6 game on Gravelpit that I was casting, and it was pretty hilarious.
     
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  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This problem seems to crop up every update or so it seems. It seems to be configuration related. When a team wins X rounds on a map it prematurely ends the game.