- Apr 13, 2009
- 728
- 309
Anyone else have this problem where if a control point (not final) is captured during overtime, sometimes, the game awards the win to red anyway ? Any workarounds ? I thought I had gotten rid of it but it just happened again...
My entity setup is pretty straightforward,
team_round_timer : onFinished -> trigger game_round_win RoundWin @ 0.00s
trigger_capture_area : onCapTeam2 -> AddTime to team_round_timer @ 0.00s and do various other things (adjust spawn timers, enable/disable spawn points, open doors...)
I suppose that what happens is the team_round_timer triggers round win just before time is added by the capture area, which would prevent it. But delaying the round win would have no effect as it would fire anyway...
My entity setup is pretty straightforward,
team_round_timer : onFinished -> trigger game_round_win RoundWin @ 0.00s
trigger_capture_area : onCapTeam2 -> AddTime to team_round_timer @ 0.00s and do various other things (adjust spawn timers, enable/disable spawn points, open doors...)
I suppose that what happens is the team_round_timer triggers round win just before time is added by the capture area, which would prevent it. But delaying the round win would have no effect as it would fire anyway...