Overriding sounds with soundscripts

oWave

L1: Registered
Jan 27, 2014
10
4
Currently trying to remove/disable the fall damage sound.

All I could find is that overriding by packing a soundfile doesn't really work since it persists even after map change and that you should use a soundscript instead. But I haven't found how to do that. The wiki page unfortunately doesn't help either.
 

Fragancia

L2: Junior Member
Feb 22, 2013
91
33
I'll quote a previous post with slight changes made for your particular case.


You could try adding this in your (mapname)_level_sounds.txt to remove/replace the player fall damage sound.
Make a plain text file in tf/maps and add this.

"Player.FallDamage"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"pitch" "92,96"
"soundlevel" "SNDLVL_NORM"
"wave" "player/null.wav"
}
 

henke37

aa
Sep 23, 2011
2,075
515
Why do you want to remove this?