I'm working on a map with some textures that are, shall we say, low-res to begin with, and I want to prevent them from rendering at an even lower resolution for players who have textures set to High or below. And in Hammer, if possible. Is there any way to do this without setting the "No Level of Detail" flag? I don't want to get rid of mipmaps altogether, which is what the textures in Megaman6 do, but I want them to only show up at the appropriate distance. I thought I remember reading about a setting that hard-codes the starting mipmap level, but that was ages ago.