Koth_OverpassA2 Test Results 3:
Nik got a good sized test going tonight and Overpass Alpha 2 got a swarm of mappers in it trying out all the weird things they could think of. All of the standard issues for A2 still apply but there were a few good suggestions tonight as well as a critical sight line discovery.
Primary
Randomize Bomb Entry - This was a new one, the suggestion being to randomize the bomb entry between one minute and a minute and thirty seconds. I think I'll try this out in alpha 3 as it'll likely bring in the bomb sooner, but not too soon, and it could potentially take just as long as it does now. It removes the anguish of decision from my hands. Soooo lazy
Mega Sight Line from Overlook Ramp - This was a bad one that Supersandvich found. You can basically pop a dumb bib wearing dope from across the map. NO GOOD. I'm thinking a clear overhang (chicken wire) and another fence blocking the lower sight line should do it. It feels heavy handed though, and with it's entry it makes me wonder about the other fence that bisects the map from the cargo containers to the point. Any thoughts?
Bomb Should Destroy Buildings - Fixed in alpha 3.
DUMP TRUCKS FILLED WITH DYNAMITE - In for alpha 3.
Secondary
Water In the Sluice - Currently being worked on. The sluice has stairs now, and I'm trying to figure out the best way of allowing people to pass through it quickly if they dont want to go for a dip. Maybe floating tires and planks of wood...
Tertiary
Replace Explosion Damage w/ Generic Damage - In for alpha 3. If anyone knows how to get bodies to fly farther please let me know.
Mark Off Explosion Radius - This was suggested tonight, and while it's a good one, I don't think I'm going to do it just yet. I can see that encouraging a team to run just outside of the blast range and then race back in. Currently there's a terrified hauling of ass off the point, not to mention people calling it out and working as a team. This is all stuff I like, which I believe runs counter to the result of outlining the blast radius.
Optimization - This is getting really close to being moved up to Secondary on the list of things to be concerned about. Lots of people were having issues with how the map runs tonight which is a huge concern for me. the map runs fine on my machine, but it's a beast so I'm not the person to ask about this. I'm also really unclear as to when and where I should be using hints, so I'll probably be asking questions in regard to this before too long. One of the suggestions was to keep the map relatively light on detail, which is a crying shame. I really wanted to go to town on this beast, but oh well, live and learn.
Thanks again for the feedback everyone!