Overlay z-fighting with brush.

Discussion in 'Mapping Questions & Discussion' started by Hipster_Duck, Jul 4, 2016.

  1. Hipster_Duck

    Hipster_Duck L2: Junior Member

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    So, as the title says, an overlay is z-fighting with a brush making it flicker in Hammer and in game. I don't mind it flickering in Hammer that much (my 3D view is set to 3D textured) but I need it to not flicker in game. It only flickers when I am ~2200 units or more away from it.

    (Map has proper lighting, no leaks, and pressing Alt + P shows no errors)
     
  2. Nicky

    aa Nicky Lets try something new!

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    Which texture are you using? There are some textures that look the exact same in the texture browser (such as the letters in the big colored circles), however one version isn't meant to be used as an overlay (will flicker), and one is.
     
  3. Hipster_Duck

    Hipster_Duck L2: Junior Member

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    cp_standin/a_red_sign
     
  4. Nicky

    aa Nicky Lets try something new!

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    Yup, that is one of the textures that looks the exact same as another texture, however it doesnt have the correct decal string in it's vmt. Search "sign" in the texture browser, and then scroll down (past the standin textures) and you'll find a different one.
     
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  5. Hipster_Duck

    Hipster_Duck L2: Junior Member

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    Ahh, that fixed it, thanks.
     
  6. sevin

    aa sevin

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