overlay resizing

Discussion in 'Mapping Questions & Discussion' started by grahamwolfe, Jan 8, 2010.

  1. grahamwolfe

    grahamwolfe L1: Registered

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    I was looking at 2_fort and the capture zone has these hazard overlays surrounding it, specifically the black stripes on yellow. They are large overlays , stretched beyond what normally is given when i drop an overlay in, but the image printed on it is not stretched or warped but repeated it seems to me. I am wondering if anyone knows how to do this as in repeating something an overlay displays without warping it when the overlay is enlarged.
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

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    Disable texture lock first.
     
  3. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    You can also manually control how many times the texture repeats length and width wise by going to the overlay's properties and adjusting U/V start and end. 0-1 is one iteration of the texture.
     
  4. grahamwolfe

    grahamwolfe L1: Registered

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    awesome, thank you. One more question. If i have 2 overlays overlapping, is there a way to dictate which one is shown above the other?
     
  5. YM

    aa YM LVL100 YM

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    The "render order" keyvalue in the overlays. its pretty self explanitory.
     
  6. Undies

    Undies L1: Registered

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    in Valve maps (atleast the one's I have looked at) these are actually func_details built into the ground