Overheal with a brush?

Discussion in 'Mapping Questions & Discussion' started by halloween.fan1978, Apr 23, 2019.

  1. halloween.fan1978

    halloween.fan1978 L1: Registered

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    Im making a jump map and I was wondering if there is a trigger or func brush that can give overheal. Ty
     
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  2. Yaki

    Yaki L5: Dapper Member

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    You're going to want to make a brush entity called "trigger_add_tf_player_condition".
    https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition
    If you're using an updated FGD with more entities, then you'll be able to find it.

    Here are a list of conditions you can add to the brush:
    https://wiki.teamfortress.com/wiki/Cheats#addcond

    I recommend addcond 73, it heals you until you're at 200% max health.

    There are also other methods to heal, like a trigger_hurt (with negative input) or adding regeneration to the player. What ever you do this is the only method that adds overheal, I believe.
     
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