overhead tracks?

Discussion in 'Mapping Questions & Discussion' started by 94Sniper, Aug 9, 2008.

  1. 94Sniper

    94Sniper L1: Registered

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    I'm trying to add overhead minecart tracks to my map, but whenever i add a prop_dynamic and set the world model to the cart, the bottom of the tracks are invisible. should i just make brush-based tracks?

    Thx!
     
  2. luxatile

    aa luxatile deer

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    If I understand correctly, you have tried putting train track models in the air, so that players can see the bottom of them? Well, quite simply, they don't have a bottom (probably just to cut down on the file size, since you aren't supposed to see the bottom).

    Train tracks aren't supposed to be suspended in the air. Even if you could see their bottoms, it would look ridiculous. Have you ever seen a train run over train tracks that float in midair? You have to put them on something, like a bridge.
     
  3. bobby1211

    bobby1211 L2: Junior Member

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    BreadHeadFred is correct, most props that are not supposed to be seen from a certain side will not be finished to cut down file size.

    If you are making a cart go overhead you need to build a solid bridge, then lay the tracks over it. Take a look at point A on Goldrush, the cart goes over a bridge just before the point. You can utilize this as reference on building then laying tracks.

    :)

    -Bobby
     
  4. bob+M|M+

    bob+M|M+ L6: Sharp Member

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    what about mirroring the tracks and attaching the identical duplicates on the flipside? If that doesn't work, I would just go with model on top and brush on bottom.

    but like bobby and fred said, a bridge or some sort or brush foundation is probably much better
     
    Last edited: Aug 9, 2008
  5. luxatile

    aa luxatile deer

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    Actually, to be picky, the cart never goes over a bridge on Gold Rush A. It does, however, do that on point B, not to mention there IS an unrelated train track on a bridge next to the BLU spawn in A. Try looking at the last I mentioned (maybe that's what you were talking about, Bobby?), that's probably the best example.

    That would look pretty bizarre (the first suggestion, that is).
     
  6. bobby1211

    bobby1211 L2: Junior Member

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    This is an interesting idea though the wood pieces that goes across the track (Rail Ties) are not "connected" to the track. This I think would look like floating wood sandwiched between tracks.

    Edit: Beat me to it.

    -Bobby
     
  7. bobby1211

    bobby1211 L2: Junior Member

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    Yes, I had it jumbled in my head. There are many bridges throughout the levels that have tracks going over them. Just after the first point at Dustbowl A is another example, though no cart there.

    -Bobby
     
  8. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    In my earlier (unfinished and unreleased) map, I had the same problem with the tracks in one small area, where the ground had collapsed and they were held up by temporary supports. I just manually made small prop_detail brushes, then vertex edited them off the grid to match up as closely as possible with the sleepers. It's not a very nice solution, but it does work.
     
  9. Tigger

    Tigger L2: Junior Member

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    Just a warning about the overhead track models... most of them don't have collision meshes. They're primarily used in inaccessible areas for color. If you use them you'll have to use player clips or clip volumes to keep the players from falling through.