koth_outpost This is my second map to design and my first developed with this community in mind. Outpost will be different from any currently existing KotH map in that the capture point will extend down into a basement level requiring teams to cooperate in order to hold the capture rooms of both the bottom and top level in order to become king of the kill. Holding only one level means the opposing team can block your capture from their level. This concept has already been tested extensively on my server using the map I was designing when the concept for this took over my brain. Two weeks of play and the kids love it. Send me a PM if you'd like to come try the concept map with us. At any rate, this is one of two maps using this title that will be developed for 24/7 rotation on my server, the other being a payload map.