KotH Outland [Deleted]

Discussion in 'Map Factory' started by ETG|Spycrabthatdies, Jun 13, 2016.

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  1. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    Outland - A Viaduct inspired Map

    A Symetrical Tf2 Koth Map that took inspiration by Viaduct

    Alpha To Do list: Test The Map
    Make The Gameplay Smother
    Make The Control Point Nice
    Dont Capitalize Every First Letter Of A Word
    Upload Pictures ( i am to lazy at the Moment)
     
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    Really Would Like To See Some Pictures, They Help A Ton. I'd Do Them For You, Even, If You Are Indeed Lazy.
     
  3. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    nah i am making them at the Moment but i am wathcing two 10 minute videos first ;D
     
  4. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    I see, enjoy dem vids then.
     
  5. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    You know what they say. "No pics, no clicks."
     
  6. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    did you even read the previous posts ?
     
  7. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    1. No any lightning (Fullbright)
    2. Looooong sightlines
    3. Leak (Maybe several)
    4. Misaligned brushes
      [​IMG]
    5. No version string in map file name (rename and recompile)
     
  8. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    yeah i uploaded the wrong version were i didnt compile most of the sutff
     
  9. Nicky

    aa Nicky Rotten Tops

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    Looks very bare bones and flat, especially around the control point. Try looking at valve maps and see how they do height differences with things like displacements.
     
  10. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    First of thx for the Advise and Secound off i know its pretty Bare Bones at the Moment but for me its a Prototype of the basic layout at the moment even if the Logic is ready it isnt supposed to be a Map that is playable because for that it has many problems like sniper sightlines, easy team domination , and no height difference
     
  11. Nicky

    aa Nicky Rotten Tops

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    You should finish the layout for a1 before releasing a1. With the method you are using right now, this map will probably end up as a box filled with stuff, instead of an actual design/layout. Along with this box, it will end up as a very flat map, with the whole thing pretty much taking place on one brush. This is exactly what you have right now.

    I would suggest maybe drawing out a design on paper, or heavily thinking up and through a design before building it, instead of making a box and just placing whatever stuff in it that pops up in your head.
     
  12. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    I have it completly on Paper
    i Have it on Paper but some things i have on paper are rly rly rly hard to build (atleast for me) thats why i havent added them yet and i am currently working on the rest of the Layout.
     
  13. Nicky

    aa Nicky Rotten Tops

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    For the future, just try to get the whole layout built before uploading a half finished a1. This will prevent people like me from telling you stuff you may already know (like about height differences and sight lines).
     
  14. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    ok i am gonna remember that
     
  15. ETG|Spycrabthatdies

    ETG|Spycrabthatdies L3: Member

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    This download has been removed and is no longer available for download.
     
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