KotH Outland [Deleted]

Discussion in 'Map Factory' started by The Smk, Jun 13, 2016.

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  1. The Smk

    The Smk L3: Member

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    Outland - A Viaduct inspired Map

    A Symetrical Tf2 Koth Map that took inspiration by Viaduct

    Alpha To Do list: Test The Map
    Make The Gameplay Smother
    Make The Control Point Nice
    Dont Capitalize Every First Letter Of A Word
    Upload Pictures ( i am to lazy at the Moment)
     
  2. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Really Would Like To See Some Pictures, They Help A Ton. I'd Do Them For You, Even, If You Are Indeed Lazy.
     
  3. The Smk

    The Smk L3: Member

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    nah i am making them at the Moment but i am wathcing two 10 minute videos first ;D
     
  4. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I see, enjoy dem vids then.
     
  5. Vel0city

    aa Vel0city func_fish

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    You know what they say. "No pics, no clicks."
     
  6. The Smk

    The Smk L3: Member

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    did you even read the previous posts ?
     
  7. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    1. No any lightning (Fullbright)
    2. Looooong sightlines
    3. Leak (Maybe several)
    4. Misaligned brushes
      [​IMG]
    5. No version string in map file name (rename and recompile)
     
  8. The Smk

    The Smk L3: Member

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    yeah i uploaded the wrong version were i didnt compile most of the sutff
     
  9. Nicky

    aa Nicky Lets try something new!

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    Looks very bare bones and flat, especially around the control point. Try looking at valve maps and see how they do height differences with things like displacements.
     
  10. The Smk

    The Smk L3: Member

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    First of thx for the Advise and Secound off i know its pretty Bare Bones at the Moment but for me its a Prototype of the basic layout at the moment even if the Logic is ready it isnt supposed to be a Map that is playable because for that it has many problems like sniper sightlines, easy team domination , and no height difference
     
  11. Nicky

    aa Nicky Lets try something new!

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    You should finish the layout for a1 before releasing a1. With the method you are using right now, this map will probably end up as a box filled with stuff, instead of an actual design/layout. Along with this box, it will end up as a very flat map, with the whole thing pretty much taking place on one brush. This is exactly what you have right now.

    I would suggest maybe drawing out a design on paper, or heavily thinking up and through a design before building it, instead of making a box and just placing whatever stuff in it that pops up in your head.
     
  12. The Smk

    The Smk L3: Member

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    I have it completly on Paper
    i Have it on Paper but some things i have on paper are rly rly rly hard to build (atleast for me) thats why i havent added them yet and i am currently working on the rest of the Layout.
     
  13. Nicky

    aa Nicky Lets try something new!

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    For the future, just try to get the whole layout built before uploading a half finished a1. This will prevent people like me from telling you stuff you may already know (like about height differences and sight lines).
     
  14. The Smk

    The Smk L3: Member

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    ok i am gonna remember that
     
  15. The Smk

    The Smk L3: Member

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    This download has been removed and is no longer available for download.
     
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