Outdoor Soundscape Not Working

Discussion in 'Mapping Questions & Discussion' started by Khorps, May 25, 2015.

  1. Khorps

    Khorps L1: Registered

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    I'm using the env_soundscape_triggerable. I have everything setup correctly. I have made my own soundscape file for my map and can play them using the playsoundscape command. On spawn my indoor soundscape works perfectly. However upon entering and touching the trigger_soundscape for my outdoor soundscape there is no sound.

    I can tell it isn't working because when I play it with the command I can hear it. But to even hear it with the command I have to flush the soundscapes first. I'm not sure what's causing this. When I search the forums it appears to be some update as far as I can tell.

    On my indoor soundscape entity I am using the radius and exact custom soundscape name.

    Same on my outdoor one.

    Any help?
     
  2. NeonHeights

    NeonHeights L1: Registered

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    Have you confirmed youre using the right names in the env_soundscape_triggerable entity for the 'Name' and 'SoundScape' inputs? Make sure the 'Radius' is set to '0'. Make sure youve placed the right soundscape name in your trigger_soundscape as well. Make sure the 'Clients' flag is checked in the flag section of the trigger_soundscape as well.

    Go over it all a second time and if everythings right, paste the line in your soundscape file for the soundscape thats not working and ill look over it.
     
  3. Dr. Orange

    Dr. Orange L6: Sharp Member

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    The trigger_soundscape entity's radius is still important even though you won't hear it until you pass through the trigger_soundscape. If you have made sure that is not the problem, then maybe it's that simple mistake of puting the soundscape name in the trigger_soundscape instead of the env_soundscape_triggerable's entity targetname.
     
  4. Khorps

    Khorps L1: Registered

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    Code:
    "corridors_outdoor"
    {
    	"dsp"	"1"
    
    	"playlooping"
    	{
    		"volume"		".35"
    		"pitch"		"100"
    		"wave"		"ambient/outdoors.wav"
    	}
    
    
    	"playrandom"
    	{
    		"time"		"5,15"
    		"volume"	".35"
    		"pitch"		"100"
    		"position"	"0"
    		"attenuation"	"0.7"	
    		"rndwave"
    		{
    			"wave"		"ambient_mp3/bird1.mp3"
    			"wave"		"ambient_mp3/bird2.mp3"
    			"wave"		"ambient_mp3/bird3.mp3"
    		}
    	}
    
    	
    	"playlooping"
    	{
    		"volume"	".35"
    		"pitch"		"100"
    		"position"	"1"
    		"attenuation"	".07"	
    		"wave"		"ambient/factory_outdoor.wav"
    	}
    }
    
    In my map everything is in order. Outdoor has clients in the trigger's flags and the trigger_soundscape is triggering an env_soundscape_triggerable entity.
     
  5. Khorps

    Khorps L1: Registered

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    Never mind! It had to do with the soundscape script itself. I just removed the factory and bird sounds and now it works fine.