Discussion in 'Models & Textures' started by Sel, Mar 30, 2010.
Obviously not finished.
why is this so cool
what model program?
I was expecting an actual Osprey for the skybox. I was sorely dissapointed.
This is cool too.
Detailed the back a bit more.
I swear I've been wanting to use these hexagons for ages...
How many polys?
The polycount is entirely irrelevant, this is the high res bake model.
Aside from the rotors here, I feel I'm done with the engine.
Anything anyone not diggin?
Realease the engines by themselves so we can make our own func_brush aircraft!
did you have a color scheme in mind yet?
and are you going to have red/blu/neutral skins?
Those look like they're from the year 2100. Too many tiny details.
Don't worry, source is such a shitty engine that those won't show up
All I can say is: <3
community advertising in models is great isn't it?
gonna get onto the fuselage when I've come up with a better idea of what I want it to look like.
to make a tf2 version or not to make a tf2 version.
what a silly question, fuck this game... wait wait no that's not right, fuck this engine. See you in unreal osprey, godspeed
Though maybe I'll make a tf2 one still.
This doesn't look TF2ish at all.
dumb engineer is dumb...
Yeah, good job reading that post buddy
if you didn't get it, it's effectively a, lost interest in a tf2 osprey, might make one later.
but we still want a tf2 hellicopter
You learn to UV map yet, Selentic?
I've sorta gotten the hang of it, still learning though.
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