Aren't dynamic brush entities supposed to have a blue ball representing their origin, so that you can drag it where you want it to be? Because... they don't seem to be showing up anymore. I created a func_door_rotating (shut up, I have my reasons) and kind of need to tell hammer that the origin is at the edge and not dead center. Furthermore, when I change the origin coordinates manually in the properties window, that red line that represents the origin and orientation in the 2D frames doesn't move. Is something messed up with Hammer (again), or am I just doing something wrong?