Origin ball isn't visible in Hammer

Discussion in 'Mapping Questions & Discussion' started by Pocket, Mar 18, 2014.

  1. Pocket

    aa Pocket func_croc

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    Aren't dynamic brush entities supposed to have a blue ball representing their origin, so that you can drag it where you want it to be? Because... they don't seem to be showing up anymore. I created a func_door_rotating (shut up, I have my reasons) and kind of need to tell hammer that the origin is at the edge and not dead center. Furthermore, when I change the origin coordinates manually in the properties window, that red line that represents the origin and orientation in the 2D frames doesn't move. Is something messed up with Hammer (again), or am I just doing something wrong?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Do you have "show helpers" enabled?
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    -> :helpers: also toggles the cones on light_spot and radius spheres.


    why, whatever would be wrong with a rotating funk door?
     
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  4. Pocket

    aa Pocket func_croc

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    That was it. Thanks!

    Also the reason I figure people are down on rotating doors in TF2 is because they have a tendency to trap players. Not sure what the proper way to deal with that is. Actually come to think of it, I don't know how regular doors are usually dealt with when they're opened and closed with something other than a player trigger.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    They really shouldn't ever trap players when you properly trigger them. Just like a properly triggered sliding door won't ever be ran into by a player.