Optimizing my first map

Discussion in 'Mapping Questions & Discussion' started by AdriaLOL, May 15, 2016.

  1. AdriaLOL

    AdriaLOL L1: Registered

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    Hi again guys, now im trying to optimize my first map, i know the func_detail, skip and hint and blahblah basics, so if somone can give me some advice that would be great
     
  2. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Take a read of this.
     
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  3. Crash

    aa Crash func_nerd

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    Seconding this. This is basically the optimization bible.
     
  4. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    No, it's THE optimization bible.
     
  5. RodionJenga

    RodionJenga L5: Dapper Member

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    Based on your map feedback, the section "Avoid open area's" (sic) under Notices may be of interest. Layout is very important to what can even be done with optimization.

    For instance,
    [​IMG]
    In Dustbowl stages 1 and 2, at one point all routes go through tunnels. that means the map has two separate areas that aren't visible by a player at the same time, which means not as much of the map has to render for them. This strategy is especially prevalent in Koths, such as Viaduct and Highpass, but with buildings.
     
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