one sided glass that ya can shoot through?

Discussion in 'Mapping Questions & Discussion' started by maxtraxv2, Feb 16, 2009.

  1. maxtraxv2

    maxtraxv2 L3: Member

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    how do you make one sided glass that ya can shoot through? ive seen it on other maps i was wondering how ya do that

    i mean i know how to make glass wall one sided but shoot through able i dont know

    is it a texture?
     
  2. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    You make a brush with the nodraw texture.
    Then you select the Texture Application Tool (The square with different colors on the sides, under the brush tool)[​IMG]

    And you select the side that you want to have the glass texture, and then you press browse and select the glass texture.
    And then Apply.


    And it should be invisible/shotable from one side, and a glasstexture from the other side.
    (Like on surf maps)
     
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    Last edited: Feb 16, 2009
  3. maxtraxv2

    maxtraxv2 L3: Member

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    thats all good but you cant shoot through it
     
  4. zornor

    zornor L4: Comfortable Member

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    This is the only way I can think of.

    Make two identically sized brushes. Cover one in the playerclip texture, and one in your glass texture, then select the glass texture one and hit Control+T. Scroll up the list of entities and make it a func_brush and there should be an option like "Not Solid" or something, to which you input "Yes". Then make sure they're both placed in exactly the same place.

    Hope this helps.
     
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  5. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Ah, some guy told me that's the way you made it. But it seem like it wasn't :p
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    func_breakable
    func_breakable_surf (does it work with tf2 glass?)
    func_brush without solidity and with a player clip around it (and maybe some extra boxes around it to block physics weapons/prop_physics)
     
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  7. Beetle

    Beetle L9: Fashionable Member

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    This is the way I would do it. I think you can make the brush func_illusionary too.
     
  8. zornor

    zornor L4: Comfortable Member

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    that works too but VDC recommends use of a func_brush rather than a func_illusionary
     
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  9. ikem

    ikem L6: Sharp Member

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    u would have to go func_illusionary and then have a player clip there too so people cant just go though it
     
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  10. maxtraxv2

    maxtraxv2 L3: Member

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    that worked thanks!