Omg New Update :D

Jun 19, 2009
812
814
Just kidding :D
PillargersPass.jpg



Changelog:
12/21/10
  • Released First Beta

12/22/10
  • Fixed the $illumposition on the hat model
  • Changed the color of Archimedes' Ailment to Red
  • Fixed lighting issues with the cork

12/23/10
  • Fixed the $illumposition for real this time on the hat model
  • Fixed idle animations for both the ailment and guardman's gear models

12/24/10
  • Added the arrow submodel to the Outlander. This finally fixes the glitch where the arrow remains attached to the bow when it falls to the ground.
  • Minor texture changes to the Outlander's base .vtf and altered some .vmt parameters.
  • Minor fix in the ailment's .vmt (lighting issues)

12/24/10
  • Added jigglebones to ailment to give it a liquid effect. It's not perfect, but it's ok. If I can't get it right, I'm just gonna ask Valve if they can edit the .qc parameters to get it nice and good.
  • Began work on a 4th item!

12/27/10
  • Added the Hewer's Hatchet to the pack as the 4th and last item

7/3/11

Merlin's Malady:
  • Added 2 LODs (1090 tris > 724 > 232 = 79% reduction)
  • Redid the UVs and texture
  • Reworked the cork mesh for more detail
  • Finally fixed the jiggle bones
  • Scaled down and compressed the textures

Guardman's Gear:
  • Added 2 LODs (1472 tris > 870 > 444 = 70% reduction)
  • Completely redid the UVs and texture
  • Repositioned it to sit more nicely on the sniper's head
  • Compressed texture

Outwood's Outlander (Bow):
  • Added 3 LODs (4750 tris > 2939 tris > 1710 > 902 = 81% reduction)
  • Re-rigged the model to the bones
  • Slight mesh fixes
  • Compressed texture

Outwood's Outlander (Arrow):
  • Added 1 LOD (667 tris > 335 = 50% reduction)
  • Compressed texture

Hewer's Hatchet:
  • Added 2 LODs (1616 tris > 1008 > 341 = 79% reduction)
  • Slight mesh modification

Pretty Much done with this! Gonna make sure a couple more things are all set, and then this is going to be submitted tomorrow or Wednesday! :)

Youtube Video!
 
Last edited:

Gerbil

aa
Feb 6, 2009
573
846
Looks very nice! Though I can see a seam on the cork in the ailment model.

Great job! Submit these :D
 
Jun 19, 2009
812
814
Looks very nice! Though I can see a seam on the cork in the ailment model.

Great job! Submit these :D

Looks nice, there's something with the cork on the bottle, but still nice.

Submit it

Oh haha, thanks guys. :D That's actually an indent I modeled in to give it a nicer touch. I see it does look odd from that angle. :)

As for submitting these, I really want to, but I have this annoying glitch that isn't game breaking or anything, but I want to fix it before submission. It's basically that when I die, the bow falls to the floor with the arrow still attached, so it looks as if the arrow is glued to the bow. It's kind of weird and I have no idea what is causing it!

Edit: also, I was thinking of changing the potion's color to red or pink since green shows up in-game as almost exactly the same color.
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
This update image is 100% original, we swear.
 

Smashman

L3: Member
Mar 14, 2009
118
64
That bow's pretty nice. I'm not a huge fan of the helmet, seems a bit bland to me.

Also, you're not allowed any more items in-game. You've already got the Capotain. :p
 
Mar 23, 2010
1,872
1,696
crossbow is cool, the alment is right on tf2's (new) art style, the sniper hat is pretty bland because sniper has a dumb-looking head, and the axe is cool.


make a heavyweight champion belt misc item for heavy. and a thunderbolt/electricity effect for unusuals. :D