Just kidding Changelog: 12/21/10 Released First Beta 12/22/10 Fixed the $illumposition on the hat model Changed the color of Archimedes' Ailment to Red Fixed lighting issues with the cork 12/23/10 Fixed the $illumposition for real this time on the hat model Fixed idle animations for both the ailment and guardman's gear models 12/24/10 Added the arrow submodel to the Outlander. This finally fixes the glitch where the arrow remains attached to the bow when it falls to the ground. Minor texture changes to the Outlander's base .vtf and altered some .vmt parameters. Minor fix in the ailment's .vmt (lighting issues) 12/24/10 Added jigglebones to ailment to give it a liquid effect. It's not perfect, but it's ok. If I can't get it right, I'm just gonna ask Valve if they can edit the .qc parameters to get it nice and good. Began work on a 4th item! 12/27/10 Added the Hewer's Hatchet to the pack as the 4th and last item 7/3/11 Merlin's Malady: Added 2 LODs (1090 tris > 724 > 232 = 79% reduction) Redid the UVs and texture Reworked the cork mesh for more detail Finally fixed the jiggle bones Scaled down and compressed the textures Guardman's Gear: Added 2 LODs (1472 tris > 870 > 444 = 70% reduction) Completely redid the UVs and texture Repositioned it to sit more nicely on the sniper's head Compressed texture Outwood's Outlander (Bow): Added 3 LODs (4750 tris > 2939 tris > 1710 > 902 = 81% reduction) Re-rigged the model to the bones Slight mesh fixes Compressed texture Outwood's Outlander (Arrow): Added 1 LOD (667 tris > 335 = 50% reduction) Compressed texture Hewer's Hatchet: Added 2 LODs (1616 tris > 1008 > 341 = 79% reduction) Slight mesh modification Pretty Much done with this! Gonna make sure a couple more things are all set, and then this is going to be submitted tomorrow or Wednesday! Youtube Video!