TF2Maps.net Major Mapping Contest #11 Mercs vs. Aliens And here's the beginning of the end! The public vote! So, here's this works. Play the maps, rate the maps between 1 and 10 in 4 different categories: Gameplay, Balance, Aesthetics and Techincal. For those not sure what to look for, heres some questions to ask yourself. Gameplay: How does the map play? Is it fun? Are you turning a whole lot? Is the layout simple and easy to understand/learn or easy to get lost in? Is the gamemode simple to understand quickly? Does the map flow well? Does each class have a place where they can shine in the map? Balance: Is one team stronger than another because of the map? Are defenders easily locking down passages? Are attackers easily getting through what appear to be Solid iron defenses? Aesethetics: How does the map look? Does the visuals flow and blend well together? Hows the transitions between yards? Does the map and yards visually make sense? Are things too 'noisey' or visually busy? Do you think this could be an actual environment in the TF2 Universe? Does it fit the Mercs Vs. Aliens Theme and follow the Mothership destruction rule? Technical: The nuts and bolts of the map. Hows the clipping? Getting good FPS? Areaportal working? displacements sewn? Map randomly crashing? is it buggy? And now, the maps. You can use this chart in your post as a reference. It makes it easy for you and even easier for me. HTML: [table=head]Map&Criteria|Gameplay|Balance|Aesthetics|Technical arena_byre_b4|x|x|x|x arena_cliffside_b2|x|x|x|x cp_3some_b1|x|x|x|x cp_mudwater_b3d|x|x|x|x koth_backwoods_b13|x|x|x|x koth_kalamity_b1|x|x|x|x koth_probed_b6|x|x|x|x pd_watergate_b5|x|x|x|x pl_inari_b2|x|x|x|x pl_invasion_a3|x|x|x|x pl_snowycoast_b1|x|x|x|x sd_haleharbor_a5b|x|x|x|x [/table] If you don't have these maps, download them all here! Voting will take place for 3 weeks and will end on Decemeber 18th at 7PM EST. Goodluck to the entrants!