Okay, combining a full PL map with a full MSCP map

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Oct 18, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    This may be too much work, but hey; if it works, it works. Anyway with my current map; I am having a first stage, be a full payload track up through a canyon to Red's base. Once Blu gets the payload delivered to the cargo receptical, Red proceeds to defend the control panels in each stage of their base.
    (pull cart path -> 3 stage cp) If Red can halt the cart at any stage, the terminals will proceed to disarm the bomb, if Blue can "hack" the terminals, the bomb keeps moving.
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I actually attempted something like this back in April - two stages, where the first is standard payload and the second requires control points to be captured to advance the cart. My entity setup worked, but I could not get the HUD to switch between rounds no matter what I tried (it had to be either PL or CP across both stages). As far as I know, it's still impossible.
     
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  3. JMaxchill

    JMaxchill L5: Dapper Member

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    You could try CP hud, and for the PL hud have it look like PL, but with the points as for CP, then parent the capzones to the cart and kill them off when capped. You might have to fiddle about with the numbers to get the cap and cart speeds to sync up, but it'd be doable
     
  4. MoonFox

    MoonFox L10: Glamorous Member

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    well, in that case. it could be done, if path is broken up as a MSPL, with the cp points highlighted
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. MoonFox

    MoonFox L10: Glamorous Member

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    psssh... I'm not even done enough to fully have a base alpha... i want to finish the pl part first, make that run smoothly, then go and finish the cp part