Oilrig

Discussion in 'Map Factory' started by Gadget, Jun 7, 2009.

  1. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    415
    Well, I thought it's time to let you know that this map is not dead.

    This version will be more like the oil rig that I had planned and released at first - over a year ago. I've rebuilt it from scratch so it's better optimised and doesn't use any half-life 2 materials.

    Updated 2009/06/17
    - Alpha 11 available for download and gameplay testing (bz2 file)
    - Looking for feedback on layout, health & ammo locations, signs, exploits

    The 3D Custom Control Point Holograms were created by Artesia, Thanks for that.

    If you want to check out the history of this map:

    [WIP] cp_oilrig - approaching beta 5
    [WIP] cp_oilrig * beta 3 release
    [WIP] cp_oilrig * alpha 4
    [WIP] cp_oilrig * alpha 1
     
    Last edited: Jun 17, 2009
  2. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    736
    !!!! i LOVED this map, aesthetically its wonderful. Cant wait to play.

    Very happy you picked this back up, although i think i missed B4?
     
  3. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    415
    I had released Beta 4 (which was basically Beta 3 with some fixes) to a small audience for testing but the map was still too hard to win for BLU. So I decided to not share it with the public and started working on some different layouts until I ended up with the one you can see in the screenshots.
     
  4. botboyx3

    botboyx3 L1: Registered

    Messages:
    20
    Positive Ratings:
    0
    I agree with DJive on the looks for this map. The version I played, while a little dark for my tastes, was one of most well-detailed maps I've seen.

    Definitely looking forward to a new one.
     
  5. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    Nice! I remember playing this map a long time ago, and I always liked it, though I enjoyed some versions a bit more than others. Looking forward to playing this at a game day.
     
  6. eXeC

    eXeC L1: Registered

    Messages:
    37
    Positive Ratings:
    1
    Great to see this map back alive. I remember playing it a lot. Very aesthetically pleasing.

    Just perfect the gameplay and it could make it offical.
     
  7. uma plata

    uma plata L6: Sharp Member

    Messages:
    298
    Positive Ratings:
    86
    The ocean texture is exceptionally well done. Looks very convincing
     
  8. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    damn i love the atmosphere
     
  9. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    415
    Here, have some new screenshots. I'm done with the basic lighting but still need to add the spawns, doors and clip brushes so it should be playable at next week's gameday.

    Column 1 Column 2 Column 3
    [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG]
     
  10. RhinoMatte

    RhinoMatte L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    That looks amazing! I was just wondering, what settings are you using for your light_enviroment?

    Thanks!
     
  11. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    415
    Updated first post with a download link for Alpha 11.

    RhinoMatte: I'm using the light_environment settings from plr_pipeline - slightly modified.
     
  12. Ten19

    Ten19 L2: Junior Member

    Messages:
    85
    Positive Ratings:
    38
    Really enjoyed this map during testing today, it's already in fantastic shape and plays very well. Only suggestion I would have would be improved signage as to the three points. Moving the from the floor to the walls, and adding more to make sure people get to where they need to go.

    Otherwise, nicely done and I look forward to playing it again.
     
    • Thanks Thanks x 1
  13. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
    Wow, another layout change? I'm happy to see this map again because I've liked every version I've seen so far... but if you keep remaking your map, you're never going to finish. :p

    Some stuff from gameday:
    - A seemed a bit lacking in terms of defence. I saw maybe one good sentry spot, but people rarely set up anything there.
    - B is good. I like the layout at the moment.
    - Ramps would work just as good as - and probably better than - the ladders you have at B.
    - All the points seem very flat. You should try some elevation or some other way to make the control point areas seem exciting and eyecatching.
     
    • Thanks Thanks x 1
  14. takk¥u

    takk¥u L2: Junior Member

    Messages:
    56
    Positive Ratings:
    21
    Woah nice one :eek:hmy: i like the lightning, makes such a good atmosphere :wow:
     
  15. Furex

    Furex L4: Comfortable Member

    Messages:
    151
    Positive Ratings:
    34
    totaly agree with takk¥u! This looks fantastic, gona have my eyes open so I wont miss it next time its on gameday! :D
     
  16. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Check the post dates people. :facepalm: However, I would like to see this map continue. :p
     
  17. McNuggetFiend

    McNuggetFiend L3: Member

    Messages:
    149
    Positive Ratings:
    49
    Yea, I was sad to see this one seemingly disappear, I had been keeping an eye on it for my server.
     
  18. takk¥u

    takk¥u L2: Junior Member

    Messages:
    56
    Positive Ratings:
    21
    gadget please continue work on this after detailing pl_downhill :thumbup: