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KotH ohana

Discussion in 'Map Factory' started by Uncuepa, Oct 25, 2014.

  1. Uncuepa

    aa Uncuepa

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    Welcome to the worst map of all time!
     
    Last edited: Jul 19, 2015
  2. Bunbun

    aa Bunbun Gay sex slave

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    Ahh... Hl2 textures!
     
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  3. Ynders

    aa Ynders absolutely gormful

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    It doesn't look too bad for a first map overall, but I do have a few criticisms. At the moment it seems to be overscaled(geometry too large for good gameplay flow). Judging by the size of the explosion in your 2nd screenshot, that room alone is huge. And not to mention, the map is pretty flat in areas(screenshots 2 and 3), which tends to make gameplay less fun and exiting. But, like I said, it isn't bad for a first map, just keep working!
     
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  5. Uncuepa

    aa Uncuepa

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    Thanks for the feedback, I've said I wanted to work on those areas. Right after I uploaded this I went and added a divider in the second screenshot room that I'm really excited about, along with some more exits from spawn. The divider has a raised platform around it, and along a corridor I was not happy with I added a raised area for nests, and has ammo and health in both.

    Only issue with releasing the new versions is the high compliation time, even in this state. I'm upgrading my pc soon so should be better soon.
     
  6. Uncuepa

    aa Uncuepa

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    Sure does! I have a secret about this map and its name, but I'll release that in Beta.. I'm going to be doing large updates, I have so many ideas for vents, boardwalks, climbable pile of crates. Bookmark this shit, it's gonna get big.
     
  7. Ynders

    aa Ynders absolutely gormful

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    To decrease compile time, you need to tie all of your brushes that aren't major level geometry(like supports and beams and such) to func_detail by pressing ctrl+t. Also, be sure to texture all brush faces that players don't see to the texture tools/toolsnodraw. Read this for more.
     
  8. ibex

    aa ibex

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    If they are not using ABS's resource pack, crtl+t will create whatever default entity hammer chooses. So when the properties window does appear (by pressing crtl+t), you'll want to change the "Class:" In the upper left hand corner to "func_detail" (it's a little drop down menu, but you can just type func_detail in). But, yes func_detailng will drastically decrease your compile times
     
  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Be sure to compile on fast if your not. It complies maps quickly for testing and you can do a full compile when you release the map in RC. Fast mode can sometimes cause problems though but usually only if you are using water.
     
  10. Dain

    Dain L3: Member

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    I think the default entity is always func_detail, idk what ABS' pack has to do with it.
     
  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I wouldn't really reccomend ever releasing a map, even an alpha using fast vis. Fast rad is fine, but fast vis skips all but the very most basic vis calculations. You're basically making your entire map, with all it's players, hats, projectiles and buildings render on everyone's crappy PC at the same time. Even in alpha, that's a signifiant perfomance hit.
     
  12. Crash

    aa Crash func_nerd

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    Alpha maps I compile everything on normal. Beta and RC maps I start using all the fancy lighting and staticproppolys and all that. You want to know how your optimization is doing as early as possible.
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The default is func_detail, because it is the most used. I do not change that.
     
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  14. Uncuepa

    aa Uncuepa

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    New version is live! Lots of changes, so feedback is requested and appreciated!
     
  15. HQDefault

    aa HQDefault ...what

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    While I think your mid is creative and interesting, I think that each team's base has overstayed their welcome. By looking at the screenshots, they're huge and complex, and given the fact the you used a nucleus-like shape, that's not a good thing. I think the base should just be smaller overall.

    Also, your map has creekwood sightlines.
     
  16. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

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    When I first read the map name I thought it read "Obama"
     
  17. Zed

    aa Zed Certified Most Crunk™

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    Thanks, Ohana.