Oh Valve. :P

Discussion in 'Off Topic' started by Jack Riguel, Dec 12, 2009.

  1. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    L4D2 sucks in expert, but at least I got to see this:

    [​IMG]

    :D
     
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  2. The Political Gamer

    aa The Political Gamer

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  3. DaBeatzProject

    aa DaBeatzProject

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    If you look good, you can see dev textures in tf2 maps too. And in the L4D maps as well. Nothing to worry about, since you technically can't see them ingame as a normal player.
     
  4. Psy

    aa Psy The Imp Queen

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    It's probably there to reflect bounce light onto nearby surfaces. That is sort of the purpose of them.
     
  5. lana

    aa lana Currently On: ?????

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    Good find.
     
  6. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    It does no such thing:

     
  7. Psy

    aa Psy The Imp Queen

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    No, no, no. Every VTF has a header which determines light bounce and the colour influence of the bounce.

    For example if you were to bounce a light off a dark material very little light would be bounced and reflected back into the surrounding area. However, if you bounced the same light of a much lighter material then more light would be reflected back into the environment making it seem brighter.

    Imagine having 2 rooms with a window separating them and a light in each room pointing down from the ceiling. You can't see the floor in the next room but you wouldn't nodraw it if you wanted the room to be lit up the same as the one you are currently standing in.

    I'm not saying that the example isn't just a mistake though. Can't really tell from that angle. :p
     
    Last edited: Dec 12, 2009
  8. Tapp

    Tapp L10: Glamorous Member

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    Reflection of light off surfaces is so insignificant, especially at that distance.