- Mar 22, 2009
- 412
- 125
Hi there,
In my map, pl_nuclear, I have a weird issue with my water.
(picture courtesy of Nipet)
When viewed from above its fine, yet when in side of it you can't see whats happening above the surface, its just blue.
I am quite sure I have made water the proper way, nodrawed all faces of a world brush, then turned it into a func_water_anologue and put a water texture on the top, yet no matter what texture I use it still has the same problem.
Anyone know the solution?
In my map, pl_nuclear, I have a weird issue with my water.
(picture courtesy of Nipet)
When viewed from above its fine, yet when in side of it you can't see whats happening above the surface, its just blue.
I am quite sure I have made water the proper way, nodrawed all faces of a world brush, then turned it into a func_water_anologue and put a water texture on the top, yet no matter what texture I use it still has the same problem.
Anyone know the solution?