Odd question: Converting L4D maps to TF2

Discussion in 'Mapping Questions & Discussion' started by Draser, Feb 13, 2011.

  1. Draser

    Draser L3: Member

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    One of my friends wants a direct-port from l4d to tf2 (we both have l4d, but he wants to play the maps without zombies, and with tf2)
    Basically, i'm just wondering: Is it even possible, first.
    i know i'll need GCFScape, which i have, but i'm not entirely sure what i have to do to the maps to make them compatible with hammer.
    I may be just not doing something simple, and i know this website isn't known for its niceness towards newbies, but, yeah, if you can help, please do.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Its possible, but you will have to mass convert the texutres and the models (and all their parts) over. Entities would be bad (I think).

    Usually converting a map like L4D to TF2 looks out of place style wise, and its really really off gameplay wise. Might be best to pick your favorite part of the map he wants and rebuild it in hammer, and make it look more tf2-ish. I know that someone did that with Mercy Hospital and it was surprisingly good.
     
  3. Lancey

    aa Lancey Currently On: ?????

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    You'd also need to rerun VRAD on it to get it to work.
     
  4. jpr

    aa jpr

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    Also tf2 maps are 2 times bigger scale wise
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Looks like the best thing to do is port it by hand and make it yourself.

    EDIT: And I did not know that about L4D/TF2 maps... (Scaling wise)
     
  6. Pocket

    aa Pocket func_croc

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    I read that it was more like 1½, or something. Like 1 Hammer Unit = approx. ¾ of an inch in the "realistic" games, and half an inch in TF2.