Odd Lighting with displacements

Discussion in 'Mapping Questions & Discussion' started by invertMASA, Jun 7, 2015.

  1. invertMASA

    invertMASA L3: Member

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    I know I have found the fix for this before, But for the life of me I cant find it again. what causes the light along the edges like this?

    [​IMG]
     
  2. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Put a nodraw brush behind the displacement there. The edge of a displacement might still be looking through the displacement connected to it. And when there is a skybox texture it will just accept the light it emits. The nodraw behind it will fix it
     
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  3. Vel0city

    aa Vel0city func_fish

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    Or a blocklight texture. Works just as well.

    As for what's causing it: lightmaps. The lightmap that's right on the edge of that displacement is looking straight into the sun and so it gets fully lit.
     
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  4. worMatty

    aa worMatty Repacking Evangelist

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    Sewing the edges of the ground displacement and the wall displacement together should also fix it, right?
     
  5. Vel0city

    aa Vel0city func_fish

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    Yup, but it won't look as pretty. Right now you have a clear distinction between wall and floor. With one continuous displacement you don't. Looks too smooth.
     
  6. invertMASA

    invertMASA L3: Member

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    Alrighty, Thank you guys will give these ideas a shot
     
  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    You can still sew it while having a right-ish angle between the floor and wall. You don't have th smooth it, it wouldn't look any different to what OP has here.