Odd lighting between different brushes

Discussion in 'Mapping Questions & Discussion' started by Velvott, Mar 31, 2019.

  1. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    Hello all, I've an issue that I need to fix

    I've been working on a map of mine and after I ran it, this happened between 3 brushes

    20190331154651_1.jpg
    They have the same lightmap scale, and no props that would mess up the lighting. There's a room inside this building as well, I've also ran into this problem with a few other maps I've made

    I'd appreciate if someone tells me if they know

    Thanks!
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Do all of the brushes have the same texture alignment? If so, have you tried putting all those faces in the same smoothing group?
     
  3. Panckakebro

    Panckakebro L5: Dapper Member

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    Is the texture aligned? Hold alt and right click to align the textures on those faces. Also, if you don't have nodraw on the non visible faces lighting can bleed through.
     
  4. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    alright, so I have done all of that already, but how do I change the smoothing group?
     
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