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Od_Gravelvalley v1.0

od_gravelvalley

  1. r0nii

    r0nii L2: Junior Member

    Messages:
    99
    Positive Ratings:
    7
  2. chandlerj333

    chandlerj333 L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    The first few rounds went lightning fast on the Imp; many of us thought they could be extended. Two suggestions would be to make the rockets take more than one capture to kill or to make it a longer map with the rockets at either end and the bomb in the middle.
     
  3. r0nii

    r0nii L2: Junior Member

    Messages:
    99
    Positive Ratings:
    7
    not my fault that players unterstood gamemode and did what they should so quick.
    ok maybe my fault because map is small. i won't remake the whole map but i think i can make od_gravelvalley_extended or something like that.
    also i planned to make cp_gravelvalley but that not the theme that we talking about.
    about updating od_gravelvalley..... Im not in mood to update od_gravelvalley because this takes 24hours to compile.
    don't ask why ;-; i don't know too

    also don't worry i promise my next maps will be better than gravelvalley.
     
  4. chandlerj333

    chandlerj333 L1: Registered

    Messages:
    9
    Positive Ratings:
    0
    I must say your maps are visually great. Unfortunately, it's best to leave a map with low detail for testing purposes because it makes it easier to do changes and faster to compile.
     
  5. r0nii

    r0nii L2: Junior Member

    Messages:
    99
    Positive Ratings:
    7
    i actualy i would just see and try to play this map with other players and see how will they react to this. that map should be "done" but well i think i will add few things. i will also add that rocket requires 2explosions. the rocket will also change visual effect after first explosion (few dark explosion dust or something like that) if still will be too fast then i will add 3times. i will fix explosion bcuz broken and i will add the cliff into the gameplay. don't worry that will be cliff that kills everyone and not walking, killing, sort of things like that.
    im sorry for my bad english ;c i hope you unterstand what i mean.
    also i didnt cared about gameplay so that why my maps are so bad ;-;
    i said to my self even before i releashed od_gravelvalley and od_duckquarry that i will think more about gameplay.


    also map looks good because i just have talent to detail. not to mention every content in my maps are self made. custom textures, models, animations, scripts they has been made by only me.

    and i again talking too much nosense damn.