A tightly packed KOTH map that will make you respect the Train God
This map is so hectic-looking, it's amazing.
it is a lil busy, definitely busier than a typical koth. The skellys help to keep you on your toes. The bots do a pretty darn decent job of playing the map too, without me fussing with the nav files at all. I haven't included any nav files with my files tho, you'll have to generate them locally. but that said, i have been having alot of fun just bouncing around in the map with bots while testing the fire.
I'm rendering out the next version at the moment.... go go VMPI!
i'll have it up today for sure. I have re-written the intro post as well to describe what is going on in the map.
So much for this being an 'ordinary' map.
May 21th Version B13
- trains will now cause burn damage if you touch them while on they are on fire
- when you die to a train, the game will spawn a zombie in your place
- the fire gfx on the train where upgraded
I have the map running on a server at 188.8.131.52 if you'd like to visit.
No one really wants an ordinary map anymore from my own experience with the topic.
Train God, coming thru!
I know: CHOO CHOO MOTHERDUCKER.
May I make a suggestion? Make the train spit out flamethrower particles that actually set people on fire. That would be BRUTAL.
I fucked about with making the train catch you on fire like that if you just touched it. And it works... sorta. When it ignites a player, the visual appearance is not the same as if a pyro set you on fire. And you can't put the fire out until the timer runs out. It ends up using the same functions that "sm_ignite player" uses. That's not satisfactory for me. So i removed that part of it.
I made it burn you if you are touching it at least while the fire shells are active. You get the proper HUD feedback that you are burning so I have went with that with a little higher burn rate than normal to make up for the fact that you won't have any after burn at all. The burn tigger is also a bit bigger than the actual visual fire shells. It's about as deep as a player on each side of the train. It's more in tune with the fire fx i have going on. This means that you can get burn damage even if you stand near the train as it passes. It'll burn sentries and eng items too.
OnStartTouch !activator IgnitePlayer is what you want for proper TF2 fire. Not that crap HL fire.
Yah that's the first way I tried, or at least attempted, to make it work. I might have only put in "ignite" rather than "igniteplayer", now that I stare at it for a few minutes...
I'll check it out soon as the rendering i'm waiting on gets done.
May 25th Version B14
- the fire gfx on the trains are upgraded with a fire skull
That is so badass.
Spent some time on the fire shell shader, got it looking better. It allows you to see the train underneath a bit more than that I was doing:
Oh, and i did get the shells to ignite you properly in the TF2 sort of way. Cheers to worMatty for the tip on the proper switch on that command.
I'm gonna fuss with some texture alignments and some lighting artifacts as well next. Not sure home much more there is to do on the map... maybe some clipping. maybe.
I've also been asked to continue the non-silly version of the map as well. So I will also issue a 2nd version next time.
I'm probably going to call it something like Octothorpe_Pro or ....
Will the non-silly version be the same map without the train fire effect?
Yeah, I'll change the light environment back to the brighter version i was originally working with too.
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