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KotH Octothorpe version Beta 01

A tightly packed KOTH map that will make you respect the Train God

  1. r13

    r13 Train God

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    218
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: May 21, 2015
  2. radarhead

    aa radarhead Oh?? You're a TF2 mapper? Where's your fursona

    Messages:
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    This map is so hectic-looking, it's amazing.
     
    • Thanks Thanks x 1
  3. r13

    r13 Train God

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    cheers :D

    it is a lil busy, definitely busier than a typical koth. The skellys help to keep you on your toes. The bots do a pretty darn decent job of playing the map too, without me fussing with the nav files at all. I haven't included any nav files with my files tho, you'll have to generate them locally. but that said, i have been having alot of fun just bouncing around in the map with bots while testing the fire.

    I'm rendering out the next version at the moment.... go go VMPI!

    i'll have it up today for sure. I have re-written the intro post as well to describe what is going on in the map.
     
  4. worMatty

    aa worMatty Repacking Evangelist

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    855
    So much for this being an 'ordinary' map.
     
  5. r13

    r13 Train God

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    May 21th Version B13

    - trains will now cause burn damage if you touch them while on they are on fire
    - when you die to a train, the game will spawn a zombie in your place
    - the fire gfx on the train where upgraded

    Latest Downloads
    koth_octothorpe_b13.zip
    koth_octothorpe_b13.bsp.bz2

    I have the map running on a server at 104.236.159.190 if you'd like to visit.
     
  6. r13

    r13 Train God

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    No one really wants an ordinary map anymore from my own experience with the topic.
     
  7. r13

    r13 Train God

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    Train God, coming thru!

    [​IMG]
     
    • Thanks Thanks x 7
  8. Moonrat

    aa Moonrat The end of an era

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    Nioce
     
  9. Vel0city

    aa Vel0city func_fish

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    I know: CHOO CHOO MOTHERDUCKER.

    May I make a suggestion? Make the train spit out flamethrower particles that actually set people on fire. That would be BRUTAL.
     
    Last edited: May 24, 2015
  10. r13

    r13 Train God

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    I fucked about with making the train catch you on fire like that if you just touched it. And it works... sorta. When it ignites a player, the visual appearance is not the same as if a pyro set you on fire. And you can't put the fire out until the timer runs out. It ends up using the same functions that "sm_ignite player" uses. That's not satisfactory for me. So i removed that part of it.

    I made it burn you if you are touching it at least while the fire shells are active. You get the proper HUD feedback that you are burning so I have went with that with a little higher burn rate than normal to make up for the fact that you won't have any after burn at all. The burn tigger is also a bit bigger than the actual visual fire shells. It's about as deep as a player on each side of the train. It's more in tune with the fire fx i have going on. This means that you can get burn damage even if you stand near the train as it passes. It'll burn sentries and eng items too.
     
  11. worMatty

    aa worMatty Repacking Evangelist

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    OnStartTouch !activator IgnitePlayer is what you want for proper TF2 fire. Not that crap HL fire.
     
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  12. r13

    r13 Train God

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    Yah that's the first way I tried, or at least attempted, to make it work. I might have only put in "ignite" rather than "igniteplayer", now that I stare at it for a few minutes...

    I'll check it out soon as the rendering i'm waiting on gets done.
     
  13. r13

    r13 Train God

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    Last edited: May 25, 2015
  14. r13

    r13 Train God

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    [​IMG]
    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 2
  15. Crash

    aa Crash func_nerd

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    That is so badass.
     
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  16. r13

    r13 Train God

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    Spent some time on the fire shell shader, got it looking better. It allows you to see the train underneath a bit more than that I was doing:

    [​IMG]
    [​IMG]
     
    Last edited: May 26, 2015
  17. r13

    r13 Train God

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    Oh, and i did get the shells to ignite you properly in the TF2 sort of way. Cheers to worMatty for the tip on the proper switch on that command.

    I'm gonna fuss with some texture alignments and some lighting artifacts as well next. Not sure home much more there is to do on the map... maybe some clipping. maybe.

    I've also been asked to continue the non-silly version of the map as well. So I will also issue a 2nd version next time.

    I'm probably going to call it something like Octothorpe_Pro or ....
    Octothorpe_NonFun
    Octothorpe_Unspooky
    Octothorpe_Day
    Octothorpe_Brightandearlyinthemorning
    Octothorpe_Highnoon
     
  18. HQDefault

    aa HQDefault ...what

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    Octothorpe_classic
     
  19. worMatty

    aa worMatty Repacking Evangelist

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    Will the non-silly version be the same map without the train fire effect?
     
  20. r13

    r13 Train God

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    Yeah, I'll change the light environment back to the brighter version i was originally working with too.
     
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