Object Error

Discussion in 'Mapping Questions & Discussion' started by zeeuwse_boer, Jan 17, 2009.

  1. zeeuwse_boer

    zeeuwse_boer L1: Registered

    Messages:
    13
    Positive Ratings:
    0
    Hi all,

    A huge part of the object in my map are changed by error's, and I don't know why?.

    Could someone please help me?

    Here are some pictures of it:

    In Hammer:
    [​IMG]

    In-Game:
    [​IMG]
     
    Last edited: Jan 17, 2009
  2. Baysin

    Baysin L2: Junior Member

    Messages:
    80
    Positive Ratings:
    15
    Do you have that set as a prop_static? I think (I'm not sure though) that if you try to use the wrong type of prop entity, you'll get that error. Make sure it's a prop_static and not a prop_detail or something else. That's all I can think of off the top of my head.

    I love how you end up with smilies in your compile log because of the : p in it, by the way :)
     
    • Thanks Thanks x 1
    Last edited: Jan 17, 2009
  3. zeeuwse_boer

    zeeuwse_boer L1: Registered

    Messages:
    13
    Positive Ratings:
    0
    :thumbup: Your advice worked!!!

    I changed the "prop_detail" to "prop_dynamic" (cuz my working object were dynamic ones), and now they work fine :woot:

    Thanks a lot.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    Anything that doesn't move or change should be a prop_static. Prop_dynamic have more overhead and will result in poor performance if you use them everywhere, and should be limited to things that need them (doors, color changing signs). Prop_detail is never to be used by the mapper, it's used in making materials and is auto-generated ingame by the material to create the little grass tufts and such.