Discussion in 'Mapping Questions & Discussion' started by ZargonX, Feb 13, 2009.
Is there a way to have an obj_sentrygun fire off an output upon being destroyed?
I think OnDestroyed will work, even if it is invalid.
obj_dispenser uses OnDestroyed in the Creating Respawning Dispensers, haven't tried it so i'm not sure.
Thanks, Anton; I'll give that a try!
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