My friend is trying to model a flame-sentry for a map we are making, and he needs the Pyro's flamethrower ans an OBJ file for reference. Is there a download link to it anywhere? Or do I need to convert the existing TF2 model for him? If that's the case, how? Thank you in advance?
You need to export the flamethrower .mdl from team fortress 2 materials.gcf, decompile it, import the .smd somewhere, then export as .obj. If your friend is a modeller he should know how to do all that.
He's done a ton of modeling, but none for Source games. He found a tutorial for de- and re-compiling, so hopefully we'll work it out. Thanks for your help!
If your friend still is having trouble decompiling a model, just give him these instructions: Using GCFscape, extract the flamethrower mdl: Open GCFscape File > Open > team fortress 2 materials Inside that GCF navigate to tf/models/weapons/c_models/c_flamethrower and drag all the files in there to your desktop (or whatever folder) Next, use notepad++ to Hex the model: Right click the c_flamethrower.mdl file and open it with notepad++ The first 5 characters should be "IDST0" Change the "0" to a comma to get "IDST," Save this file and close it Use MDLDecompiler to decompile the mdl file to a smd file: Open MDLDecompiler and uncheck all the boxes like this Select the mdl we just hexed and select an output folder Depending on what 3D software your friend is using, download a smd import/export script to import the flamethrower model: For Blender For 3DsMax You now have a working decompiled model in your 3D program. Good luck!