Novice mapper - Stupid questions ahoy!

Discussion in 'Mapping Questions & Discussion' started by TheEvilHiggs, Apr 3, 2010.

  1. TheEvilHiggs

    TheEvilHiggs L1: Registered

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    I am pretty novice when it comes to Hammer and I'm running into some weird problems. I've used that log checker and it find no problems, and I've gone through some of the stickied threads here and don't see any specific cause for my problems.

    Here are some screenshots:
    (Keep in mind this map is just a testing ground for me as I learn)

    This is a capture point with some strange texture problem
    http://sfclan.net/upload/uploads/2.jpg

    Same thing as above but on the intel
    http://sfclan.net/upload/uploads/3.jpg

    I have a feeling it might have to do with the lighting. I only threw around a few light entities in the map.

    And here is the map file
    http://sfclan.net/upload/uploads/test.zip
     
    Last edited: Apr 3, 2010
  2. RedO

    RedO L1: Registered

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    Do you have a skybox? If so, and it's still broken, you may need to cubemap a few things.
     
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  3. TheEvilHiggs

    TheEvilHiggs L1: Registered

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    Yeah I have a skybox. What do you mean by cubemap? Remember I am dumb noob.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    Many reflective materials must be combined with external data so that the Source engine can correctly generate their appearance. This data is stored as a cubemap, a texture which represents a three-dimensional rendering of an area. The Source engine uses env_cubemap entities as sampling points for generating these textures, and saves the cubemaps inside each map's .bsp file. While processing specular and environment-mapped materials, it utilizes them to more accurately generate environments.

    http://developer.valvesoftware.com/wiki/Cubemaps
     
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  5. Frush

    Frush L2: Junior Member

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    What Nerdboy means is, add an env_cubemap
     
  6. Lancey

    aa Lancey Currently On: ?????

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    That's not what I mean at all. I mean that you need to add cubemaps and build them.
     
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  7. Crash

    aa Crash func_nerd

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    OP, read this and this.

    This will explain it all.
     
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  8. TheEvilHiggs

    TheEvilHiggs L1: Registered

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    Thank you all a bunch, everything is working great now. :)