[Note] Pickups + Teleporters

Discussion in 'Mapping Questions & Discussion' started by Icarus, Jun 3, 2010.

  1. Icarus

    aa Icarus

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    Don't leave your item pickups flat against the floor. Teleports built on them will prevent everyone, including the engineer from getting them.

    Raise them 8-16 units. That way, teleports won't be able to block them but still look perfectly natural (as natural as floating spinning items will go)

    Good:
    [​IMG]

    Bad:
    [​IMG]

    Okay?
    [​IMG]
     
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  2. ANova

    ANova L7: Fancy Member

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    [​IMG]
     
  3. Firest0rm

    Firest0rm L4: Comfortable Member

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    thanks, but that engie at the end really scared me.
     
  4. Waif

    Waif L7: Fancy Member

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    Also may I add don't put them too deep in a corner, sometimes you can't actually get them.
     
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  5. The Political Gamer

    aa The Political Gamer

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    I think I have seen a few valve maps do this. :p
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    proertip: don't build teleporters on pickups.
     
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  7. Pooluke41

    Pooluke41 L5: Dapper Member

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    Proer-ertip Don't Build At all, Just spam the Minigun and Force o' Nature
     
  8. YM

    aa YM LVL100 YM

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    This. YELL like fucking mad at the noob engie who builds on picksup. He is retarded like a scout that takes a teleport or a pre-fix-spy who takes a teleport.

    You should have your pickups closer to the ground than icarus suggests because it just looks terribad to see them floating at knee height.

    This is not a problem mappers need to fix. It is one players need to. (though putting pickups where engies like to build is something mappers can do)

    I 1000% disagree with you here Icarus.
     
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    Last edited: Jun 3, 2010
  9. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Still, 8 units isn't that much and it still allows you to build a teleporter under pickups while being able to pick them up still.

    Though I do agree about that engineer thing.
     
  10. Icarus

    aa Icarus

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    I believe it is the mapper's duty to make the gameplay as smooth as possible. These little hiccups, although rare, are still really annoying.

    You're a fool if you refuse to raise them, especially since they're just so damn easy to avoid with no downsides at all.
     
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    Last edited: Jun 3, 2010
  11. cyked

    cyked L3: Member

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    I am split between icarus and YM and am going with the happy medium of 8 units. Engies can still build under them and people can still get the health/ammo and it doesnt look like they are at knee height :D
     
  12. YM

    aa YM LVL100 YM

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    Is aesthetic loss not a downside now?

    I'm happy with 4-8 units but putting them a whole 16 units up is really stupid and you deserve to be shot for it.

    Could you find for us the maximum height you need to be able to pick them up (not the max height they need to not clip)
     
  13. Stink Horse

    Stink Horse L2: Junior Member

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    What about placing a 'nobuild' trigger around the pick ups? This seems like the optimal solution, solving both the item height issue and preventing engineers from blocking item pick ups.

    ...

    There is a 'nobuild' trigger option right?
     
  14. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Real engies build sentryguns on metal pickups
     
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  15. Trotim

    aa Trotim

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    At the moment, blocking pickups is possible by placing buildings on them and this is the case in all official maps. This has gameplay implications that go beyond being a nuisance - Engineers might in some cases WANT to build a building on for example a full ammo pack so that Spies can't take it anymore. While not a lot of Engies do that, it's possible and it might be more frustrating if things did not work that way.

    What's next? Negating fall damage on a ledge that doesn't hurt you when you walk off it and only when you jump?
     
  16. Leminnes

    aa Leminnes

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    I honestly never thought of this. Thanks for the info, Icarus. :)
     
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  17. Boylee

    aa Boylee pew pew pew

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    Likewise, and I play engie a lot. Don't think I've ever tried to build a teleporter on top of a pickup though.

    8 units sound about right to me, don't want them floating too much.

    Also, it's funny how inexhaustibly regenerating bottles of magical insta-heal are OK, but inexhaustibly regenerating bottles of magical insta-heal that float are a step too far. xD

    Thanks Icarus.
     
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    Last edited: Jun 4, 2010
  18. DjD

    DjD L5: Dapper Member

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    fixed
     
  19. absurdistof

    aa absurdistof

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    Assuming 75% of gamers are at some level (in-game) retarded, then I think it's up to us to craft a civilization where they may thrive and kill things in their innocent, simpleton world. The other 24% are trolls of course. 1% are mappers :)
     
  20. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    ...
    ......

    Also:
    There are cases like in dustbowl's second stage, point B:
    [​IMG]
    a good place to build a dispenser/sentry/whatever is actually where VALVe put the bloody metal in the first place!