(NOT Fixed) MvM Tank Falling Through Grate

Discussion in 'Mapping Questions & Discussion' started by Da Spud Lord, Jun 11, 2017.

  1. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Hello,

    So I decided to start detailing mvm_cargoship. I replaced the floor of the bomb hatch area with a metal grate, with the plan of adding stuff underneath of it (as an out-of-bounds area). Unfortunately, I recently discovered that the tank now falls through the grate whenever it reaches it. I'm guessing it has to do with the metal grate texture, as everything was working fine before I changed the texture. I tried creating a clip brush around the grate, but the tank still fell through. You can see a video attached below. Any help with this problem would be greatly appreciated. Thanks.

     
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I've found that the tank falls through func details for some reason. Did you try using playerclip? Because that fixed it in my case.
     
  3. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    I'll try playerclip, but it's not func_detail.
     
  4. Asd417

    aa Asd417 L1: Registered

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    Is it func_illusionary or func_brush set to not solid?
     
  5. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Nope, it's a world brush. Playerclip didn't work either.
     
  6. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Problem's fixed now, adding a nodraw func_detail brush seemed to do the trick.
    EDIT: This caused some of my textures to not appear, presumably because of the nodraw. I guess it's not fixed.
     
  7. Mikroscopic

    aa Mikroscopic

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    This reminds me of Big Rigs Over the Road Racing.
     
    • Funny Funny x 2
  8. Asd417

    aa Asd417 L1: Registered

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    I got an idea, how about making the grate thicker and moving the keyframe_track up about 5units?
     
  9. ITstumbler

    ITstumbler L2: Junior Member

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    Block bullets texture is the answer... (EDIT: It's not. No tool texture does except nodraw)

    EDIT: Guessing from the video, I think you're using the texture "metalgrate013a2". The VMT file is quite interesting, it had this:

    "%compilepassbullets" 1

    Perhaps this is the problem? Maybe try using reck_metalgrate013a2 texture instead?
     
    Last edited: Jun 12, 2017
  10. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    block bullets isn't solid to tanks either. Invisible doesn't work either. The only thing I've found to work is model collision models or nodraw -

    however, try either a nodraw tied to func_clip_vphysics (this should stop it culling faces) or a func_brush with Solid BSP set to YES. I haven't tested these myself yet but one should work
     
  11. MOCOLONI

    MOCOLONI L5: Dapper Member

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    In case the methods above don't work, there's an idea I had; since tanks tend to move on displacements, you could create a invisibledisplacement brush and clip it over (just for players, not the tank), which may correct the problem.
     
  12. ITstumbler

    ITstumbler L2: Junior Member

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    Just tested it. Didn't work.
     
  13. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Note that I didn't suggest the clipping for the fix; it's optional.
     
  14. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    I tried that, it didn't work.

    Neither of those worked. However, I did find a method using a func_detailed nodraw brush. I made it so that it doesn't touch or overlap any other brush faces, including making it 1hu below the grate. That seemed to do the trick.
     
  15. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Bumping this and looking for more solutions. The brush is now casting lightmap shadows.
     
  16. ITstumbler

    ITstumbler L2: Junior Member

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    Is necromancy a thing in these forums?

    Back on topic, maybe you could make a new vmt file? The metal grates vmt file seemed to be... Special.
     
  17. Muddy

    Server Staff Muddy Muddy

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    Wouldn't call a bump of just over a month a necrobump imo

    If all else fails, you might just need to just use a different texture altogether
     
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