I just wanted to ask several of you about compile times. I am doing a full compile and as we all know, vvis takes the longest time of the 3 steps. Now, I do have a very detailed medium sized map with alot of stuff going on but I have done a good job with bringing the skybox close to the playing area (no, it's not a big cube) and I have also done a good job with using nodraw and also func detail. I have even used a few well placed hint/skip brushes. The previous map I made which is the same size the vvis was complete in 45 minutes. But that map was nowhere near as detailed as this map is. But my vvis compile time on this map is 4 hours. So, I am just trying to figure if that is bad or normal. Do very detailed and complex maps take quite awhile to compile no matter how well you optimize? Or is it that I just have not done a good enough job with my optimizing (and I just don't see what else I could do)? I have func_ed everything I can think of that makes sense and I don't have one big cube around my map. I used nodraw ALL THE TIME except of faces that show. Is my compile time about normal? What are some of your compile times on these more complex maps that we are seeing coming out of some of the members here? Give map name and compile time. Gives me something to compare to. Thanks.