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Norma

Discussion in 'Map Factory' started by Furex, Jan 13, 2010.

  1. Furex

    Furex L4: Comfortable Member

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    Positive Ratings:
    34
    This is my entry for the contest, its a normal CTF map. Not much to say at the moment, progress is good!

    All feedback is appreciated!


    Thanks to:
    A Boojum Snark - Improved FGD, Prop & Prefab Library
    Ravige - Lightning Library & Textures
    Rexy - Forklift (Model)
    Acumen - Anemometer & Tractor (Models)
    DasMatze - Fan (Model)
    The Swamp Pack Team
    The Entire TF2Maps.net Community
    Everyone else giving feedback & suggestions
     
    Last edited: May 6, 2010
  2. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    Looking good already. :) But it looks a tad dark.
     
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  3. Furex

    Furex L4: Comfortable Member

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    Yeah its a bit dark at some places, will fix that for the next version :D
     
  4. Furex

    Furex L4: Comfortable Member

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    Had nothing to do today so ive have been working on the intelbase and the path from spawn -> intel :D

    intelbase
    [​IMG][​IMG][​IMG]

    spawn->intel path
    [​IMG]
     
    Last edited: Jan 14, 2010
  5. Nutomic

    Nutomic L11: Posh Member

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    Norma is the name of a discounter here :D

    Nice lighting, only the tube with the intel seems to have a really low ceiling.

    €: And that is my avatar :p
     
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  6. Furex

    Furex L4: Comfortable Member

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    Thanks alot :D the tube is actually hollow but it dosnt show in the picture, gonna change the glass to a lighter one!

    damn u 'bout the avatar :p saw you have it like 5 min after i changed to it, didnt have the strength at the moment to change it back then ;) gonna do it sooner or later
     
  7. Furex

    Furex L4: Comfortable Member

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    Alpha 2 released 22/01/10
    • welcome point
    • changed environmentsettings
    • remade ALOT, only the spawn and the intelroom is the same
    • made som changes in the spawnrooms
    • added a railing to the balcony in the intelroom
    • added a few minor things in the intelroom
    • fixed a few visible nodraw's
    • teamfilter to the spawndoors
    • added areaportals
     
  8. Furex

    Furex L4: Comfortable Member

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    Norma isnt dead! Been detailing a bit around the middle, in the spawn and in one of the side areas.

    a3 is coming soon people! :D

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    (crappy screenshot quality, forgot aa and getting strange reflections in the spawn...)
     
  9. Furex

    Furex L4: Comfortable Member

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    Alpha 3 released 10/02/10
    • detailed some parts
    • more cubemaps
    • added some basic hint optimization
    • added a env_sun
    • made the spawndoors faster
    • alot of clipping


    even got a chance to squeeze in the novint station :D
    [​IMG]
     
  10. The Political Gamer

    aa The Political Gamer

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  11. Furex

    Furex L4: Comfortable Member

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  12. Dark

    Dark L4: Comfortable Member

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    the 2 spwn doors are linked, and it seemed a bit hard to capture the intel with our number of people.
     
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  13. PenPen

    PenPen L5: Dapper Member

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    The slope down from the spawn (not the one straight to the intel room) is rather dark. Would've preferred that it has a better lighting.

    There were white lines below the train bridges (map's center) which ABJ said is some water issues.

    This 'fake exit' looks rather real if we somehow missed out the real one. A few of us actually thought we'd be able to exit from there.
    http://dl.dropbox.com/u/1806760/ctf_norma_a30000.jpg
     
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  14. Furex

    Furex L4: Comfortable Member

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    thanks alot for the feedback :D fixing the doors and the dark slope right away, and ill see what i can do about the other stuff!

    Anything else that came up at gameday?
     
  15. Furex

    Furex L4: Comfortable Member

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    Alpha 4 released! Better late then never!
    • fixed the linked spawndoors
    • detailed more
    • changed the small health in the middle to a medium and the small ammo to a large ammo
    • added a medium health and medium ammo in the side rooms

    Still having som trouble with the water in the middle, dunno whats causing it, anyone got any suggestions?
     
  16. Tekku

    aa Tekku

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    I like how it play's, one of my favorites.

    Btw. Unsew'd ground

    [​IMG]

    And you can get stuck here

    [​IMG]
     
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  17. Furex

    Furex L4: Comfortable Member

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    nice to hear :D

    and thanks for the feedback, damn displacement sewing hates me, but ill see what i can do for a5, will fix the place where u get stuck aswell!


    Anyone got any more feedback from todays gameday?
     
  18. Tinker

    aa Tinker

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    Beautiful map, played very well. The only thing about the graphics is that the shadows are very ugly, especially noticable around the spawns. Also, there was apparently water under the bridge, because I could hear it and douse flames in it, but it's almost invisible.
     
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  19. lockitup

    lockitup L2: Junior Member

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    reminds me of a possibly good version of 2fort. looks really nice perhaps a bit big for 6 v 6
     
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  20. Furex

    Furex L4: Comfortable Member

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    thanks for the feedback! :D
    gonna look into the ugly shadows problem, dunno what the problem might be though...
    Yeah theres water under the bridge and its invisible for unknown reasons :/